-
1
-
-
77953858715
-
Precompiled radiance transfer for real-time ren-dering in dynamic, low-frequency lighting environments
-
Sloan PP, Kautz J, Snyder J. Precompiled radiance transfer for real-time ren-dering in dynamic, low-frequency lighting environments. In Proceedings SIGGRAPH 2002, 2002; pp. 527-536.
-
(2002)
Proceedings SIGGRAPH 2002
, pp. 527-536
-
-
Sloan, P.P.1
Kautz, J.2
Snyder, J.3
-
2
-
-
77954000417
-
All-frequency shadows using non-linear wavelet lighting approximation
-
Ng R, Ramamoorthi R, Hanrahan P. All-frequency shadows using non-linear wavelet lighting approximation. ACM Transactions on Graphics 2003; 22(3): 376-381.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 376-381
-
-
Ng, R.1
Ramamoorthi, R.2
Hanrahan, P.3
-
3
-
-
12844285570
-
Triple product wavelet integrals for all-frequency relighting
-
Ng R, Ramamoorthi R, Hanrahan P. Triple product wavelet integrals for all-frequency relighting. ACM Transactions on Graphics 2004; 23(3): 477-487.
-
(2004)
ACM Transactions on Graphics
, vol.23
, Issue.3
, pp. 477-487
-
-
Ng, R.1
Ramamoorthi, R.2
Hanrahan, P.3
-
6
-
-
0022097231
-
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection
-
Nishita T, Nakamae E. Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. In Proceddings SIGGRAPH'85, 1985; pp. 23-30.
-
(1985)
Proceddings SIGGRAPH'85
, pp. 23-30
-
-
Nishita, T.1
Nakamae, E.2
-
7
-
-
0022763021
-
Continuous tone representation of three-dimensional objects illuminated by sky light
-
Nishita T, Nakamae E. Continuous tone representation of three-dimensional objects illuminated by sky light. In Proceedings SIGGRAPH'86, 1986; pp. 125-132.
-
(1986)
Proceedings SIGGRAPH'86
, pp. 125-132
-
-
Nishita, T.1
Nakamae, E.2
-
8
-
-
0018058637
-
Casting curved shadows on curved surfaces
-
Williams L. Casting curved shadows on curved surfaces. In Proceedings SIGGRAPH'78, 1978; pp. 270-274.
-
(1978)
Proceedings SIGGRAPH'78
, pp. 270-274
-
-
Williams, L.1
-
9
-
-
84919025648
-
Shadow algorithms for computer graphics
-
Crow FC. Shadow algorithms for computer graphics. In Proceedings SIGGRAPH'77, 1977; pp. 242-248.
-
(1977)
Proceedings SIGGRAPH'77
, pp. 242-248
-
-
Crow, F.C.1
-
10
-
-
0004128598
-
Simulating soft shadows with graphics hardware
-
January 1997, Carnegie Mellon University, January
-
Heckbert PS, Herf M. Simulating soft shadows with graphics hardware. January 1997. Technical report CMU-CS-97-104, Carnegie Mellon University, January 1997.
-
(1997)
Technical Report
, vol.CMU-CS-97-104
-
-
Heckbert, P.S.1
Herf, M.2
-
12
-
-
0031618291
-
Fast calculation of soft shadow textures using convolution
-
Soler C, Sillion FX. Fast calculation of soft shadow textures using convolution. In Proceedings SIGGRAPH'98, 1998; pp. 321-332.
-
(1998)
Proceedings SIGGRAPH'98
, pp. 321-332
-
-
Soler, C.1
Sillion, F.X.2
-
18
-
-
1642449634
-
A geometry-based soft shadow volume algorithm using graphics hardware
-
Assarsson U, Akenine-Moller T. A geometry-based soft shadow volume algorithm using graphics hardware. ACM Transactions on Graphics, 2003; 22(3): 511-520.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 511-520
-
-
Assarsson, U.1
Akenine-Moller, T.2
-
20
-
-
4243066018
-
A quick rendering method for outdoor scenes using sky light luminance functions expressed with basis functions
-
Dobashi Y, Kaneda K, Yamashita H, Nishita T. A quick rendering method for outdoor scenes using sky light luminance functions expressed with basis functions. The Journal of the Institute of Image Electronics Engineers of Japan 1995; 24(3): 196-205.
-
(1995)
The Journal of the Institute of Image Electronics Engineers of Japan
, vol.24
, Issue.3
, pp. 196-205
-
-
Dobashi, Y.1
Kaneda, K.2
Yamashita, H.3
Nishita, T.4
-
21
-
-
0035156092
-
An efficient representation for irradiance environment maps
-
Ramamoorthi R, Hanrahan P. An efficient representation for irradiance environment maps. In Proceedings SIGGRAPH 2001, 2001; pp. 497-500.
-
(2001)
Proceedings SIGGRAPH 2001
, pp. 497-500
-
-
Ramamoorthi, R.1
Hanrahan, P.2
-
22
-
-
0036980210
-
Shading and shadows: Fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics
-
Kautz J, Sloan PP, Snyder J. Shading and shadows: fast, arbitrary BRDF shading for low-frequency lighting using spherical harmonics. In Proceedings 13th Eurographics Workshop on Rendering, 2002; pp. 291-296.
-
(2002)
Proceedings 13th Eurographics Workshop on Rendering
, pp. 291-296
-
-
Kautz, J.1
Sloan, P.P.2
Snyder, J.3
-
24
-
-
77953988884
-
Clustered principal components for precomputed radiance transfer
-
Sloan PP, Hall J, Hart J, Snyder J. Clustered principal components for precomputed radiance transfer. ACM Transactions on Graphics 2003; 22(3): 382-391.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 382-391
-
-
Sloan, P.P.1
Hall, J.2
Hart, J.3
Snyder, J.4
-
25
-
-
4644273908
-
Bi-scale radiance transfer
-
Sloan PP, Liu X, Shum HY, Snyder J. Bi-scale radiance transfer. ACM Transactions on Graphics 2003; 22(3): 370-375.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 370-375
-
-
Sloan, P.P.1
Liu, X.2
Shum, H.Y.3
Snyder, J.4
-
26
-
-
77954022240
-
Precomputing interactive dynamic deformable scenes
-
James DL, Fatahalian K. Precomputing interactive dynamic deformable scenes. ACM Transactions on Graphicss 2003; 22(3): 879-887.
-
(2003)
ACM Transactions on Graphicss
, vol.22
, Issue.3
, pp. 879-887
-
-
James, D.L.1
Fatahalian, K.2
-
32
-
-
27144537128
-
High dynamic range rendering on GeForce 6 series GPU
-
nVIDIA. High dynamic range rendering on GeForce 6 series GPU. 2004. GPU Jackpot 2004.
-
(2004)
GPU Jackpot 2004
-
-
|