메뉴 건너뛰기




Volumn 2, Issue , 2005, Pages 1914-1921

Group utility functions: Learning equilibria between groups of agents in computer games by modifying the reinforcement signal

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER PROGRAMMING; EVOLUTIONARY ALGORITHMS; FUNCTION EVALUATION; GAME THEORY; SIGNAL PROCESSING;

EID: 27144539454     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (22)
  • 1
    • 26444439059 scopus 로고    scopus 로고
    • Existence of multiagent equilibria with limited agents
    • Computer Science Department, Carnegie Mellon University
    • BOWLING, M., AND VELOSO, M. Existence of multiagent equilibria with limited agents. Technical report CMU-CS-02-104, Computer Science Department, Carnegie Mellon University, 2002.
    • (2002) Technical Report , vol.CMU-CS-02-104
    • Bowling, M.1    Veloso, M.2
  • 2
    • 0036531878 scopus 로고    scopus 로고
    • Multiagent learning using a variable learning rate
    • BOWLING, M., AND VELOSO, M. Multiagent learning using a variable learning rate. Artificial Intelligence (2002).
    • (2002) Artificial Intelligence
    • Bowling, M.1    Veloso, M.2
  • 13
    • 0002021736 scopus 로고
    • Equilibrium points in n-person games
    • NASH, J. F. Equilibrium points in n-person games. PNAS, 1950.
    • (1950) PNAS
    • Nash, J.F.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.