-
1
-
-
85051259820
-
Polygon shadow generation
-
P. Atherton, K. Weiler, D. Greenberg, "Polygon Shadow Generation", Proc. SIGGRAPH'78, pp. 275-281, 1978.
-
(1978)
Proc. SIGGRAPH'78
, pp. 275-281
-
-
Atherton, P.1
Weiler, K.2
Greenberg, D.3
-
3
-
-
84919025648
-
Shadow algorithm for computer graphics
-
F. Crow, "Shadow Algorithm for Computer Graphics", Proc. SIGGRAPH'77, pp. 242-248, 1977.
-
(1977)
Proc. SIGGRAPH'77
, pp. 242-248
-
-
Crow, F.1
-
4
-
-
0036954767
-
Interactive rendering of atmospheric scattering effects using graphics hardware
-
Y. Dobashi, T. Nishita, T. Yamamoto, "Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware", Proc. Graphics Hardware 2002, pp.99-108, 2002.
-
(2002)
Proc. Graphics Hardware 2002
, pp. 99-108
-
-
Dobashi, Y.1
Nishita, T.2
Yamamoto, T.3
-
5
-
-
84949494805
-
Interactive rendering method for displaying shafts of light
-
Y. Dobashi, T. Yamamoto, T. Nishita, "Interactive Rendering Method for Displaying Shafts of Light," Proc. Pacific Graphics 2000, pp.31-37, 2000
-
(2000)
Proc. Pacific Graphics 2000
, pp. 31-37
-
-
Dobashi, Y.1
Yamamoto, T.2
Nishita, T.3
-
6
-
-
0025477522
-
Rendering and animation of gaseous phenomena by combining fast volume and scanline a-buffer techniques
-
D. Ebert, R. Parent, "Rendering and Animation of Gaseous Phenomena by Combining Fast Volume and Scanline A-buffer Techniques", Proc. SIGGRAPH'90, pp. 357-366, 1990.
-
(1990)
Proc. SIGGRAPH'90
, pp. 357-366
-
-
Ebert, D.1
Parent, R.2
-
7
-
-
17444417268
-
Real-time cloud rendering
-
M. Harris, A. Lastra, "Real-Time Cloud Rendering", Proc. Eurographics'2001, vol. 20, no. 3, pp. 76-84, 2001.
-
(2001)
Proc. Eurographics'2001
, vol.20
, Issue.3
, pp. 76-84
-
-
Harris, M.1
Lastra, A.2
-
8
-
-
0035148917
-
A practical model for subsurface light transport
-
H.W. Jensen, S.R. Marschner, M. Levoy, P. Hanrahan, "A Practical Model for Subsurface Light Transport", Proc. SIGGRAPH'01, pp. 511-518, 2001.
-
(2001)
Proc. SIGGRAPH'01
, pp. 511-518
-
-
Jensen, H.W.1
Marschner, S.R.2
Levoy, M.3
Hanrahan, P.4
-
10
-
-
0002768477
-
An algorithm for 3D scan-conversion of polygons
-
A. Kaufman, "An Algorithm for 3D Scan-Conversion of Polygons", Proc. Eurographics'87, pp. 197-208, 1987.
-
(1987)
Proc. Eurographics'87
, pp. 197-208
-
-
Kaufman, A.1
-
11
-
-
0036649494
-
Multi-dimensional transfer function for interactive volume rendering
-
J. Kniss, G. Kindlmann, C. Hansen, "Multi-Dimensional Transfer Function for Interactive Volume Rendering", IEEE Transactions on Visualization and Computer Graphics, vol. 8, no. 3, pp. 270-285, 2002.
-
(2002)
IEEE Transactions on Visualization and Computer Graphics
, vol.8
, Issue.3
, pp. 270-285
-
-
Kniss, J.1
Kindlmann, G.2
Hansen, C.3
-
13
-
-
0038633501
-
A model for volume lighting and modeling
-
J. Kniss, S. Premoze, C. Hansen, P. Shirley, A. McPherson, "A Model for Volume Lighting and Modeling", IEEE Transactions on Visualization and Computer Graphics, vol. 9, no. 2, pp. 150-162, 2003.
-
(2003)
IEEE Transactions on Visualization and Computer Graphics
, vol.9
, Issue.2
, pp. 150-162
-
-
Kniss, J.1
Premoze, S.2
Hansen, C.3
Shirley, P.4
McPherson, A.5
-
14
-
-
0001664635
-
Ray effects in discrete ordinates equations
-
K.D. Lathrop, "Ray Effects in Discrete Ordinates Equations", Nuclear Science and Engineering, vol. 32, pp. 357-369, 1968.
-
(1968)
Nuclear Science and Engineering
, vol.32
, pp. 357-369
-
-
Lathrop, K.D.1
-
15
-
-
0025401094
-
A hybrid ray tracer for rendering polygon and volume data
-
M. Levoy, "A Hybrid Ray Tracer for Rendering Polygon and Volume Data", IEEE Computer Graphics and Applications, vol. 10, no. 2, pp. 3340, 1990.
-
(1990)
IEEE Computer Graphics and Applications
, vol.10
, Issue.2
, pp. 3340
-
-
Levoy, M.1
-
17
-
-
0023381475
-
Marching cubes: A high resolution 3D surface construction algorithm
-
W.E. Lorensen, H.E. Cline, "Marching Cubes: A High Resolution 3D Surface Construction Algorithm", Computer Graphics, vol. 21, no. 4, pp. 163-169, 1987.
-
(1987)
Computer Graphics
, vol.21
, Issue.4
, pp. 163-169
-
-
Lorensen, W.E.1
Cline, H.E.2
-
18
-
-
0029322842
-
Optical models for direct volume rendering
-
N. Max, "Optical Models for Direct Volume Rendering", IEEE Transactions on Visualization and Computer Graphics, vol. 1, no. 2, pp. 99-108, 1995.
-
(1995)
IEEE Transactions on Visualization and Computer Graphics
, vol.1
, Issue.2
, pp. 99-108
-
-
Max, N.1
-
19
-
-
0006052321
-
Efficient light propagation for multiple anisotropic volume scattering
-
G. Sakas, P. Shirley, and S. Mueller, eds. Heidelberg: Springer Verlag
-
N. Max, "Efficient Light Propagation for Multiple Anisotropic Volume Scattering", Photorealistic Rendering Techniques, G. Sakas, P. Shirley, and S. Mueller, eds. Heidelberg: Springer Verlag, pp.87-104, 1995.
-
(1995)
Photorealistic Rendering Techniques
, pp. 87-104
-
-
Max, N.1
-
20
-
-
10444285090
-
A fast rendering method of clouds using shadow-view slices
-
R. Miyazaki, Y. Dobashi, T. Nishita, "A Fast Rendering Method of Clouds Using Shadow-View Slices" Proc. CGIM 2004, pp.93-98, 2004
-
(2004)
Proc. CGIM 2004
, pp. 93-98
-
-
Miyazaki, R.1
Dobashi, Y.2
Nishita, T.3
-
21
-
-
0011936379
-
An algorithm for half-tone representation of three-dimensional objects
-
T. Nishita, E. Nakamae, "An Algorithm for Half-Tone Representation of Three-Dimensional Objects", Information Processing in Japan, vol. 14, pp. 93-99, 1974.
-
(1974)
Information Processing in Japan
, vol.14
, pp. 93-99
-
-
Nishita, T.1
Nakamae, E.2
-
23
-
-
0030394873
-
Display of clouds taking into account multiple anisotropic scattering and sky light
-
T. Nishita, Y. Dobashi, E. Nakamae, "Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light", Proc. SIGGRAPH'96, pp. 313-322, 1996.
-
(1996)
Proc. SIGGRAPH'96
, pp. 313-322
-
-
Nishita, T.1
Dobashi, Y.2
Nakamae, E.3
-
26
-
-
0023381274
-
The zonal method for calculating light intensities in the presence of a participating medium
-
H. Rushmeier, K. Torrance, "The Zonal Method for Calculating Light Intensities in the Presence of a Participating Medium", Computer Graphics, vol. 21, no. 4, pp. 293-303, 1987.
-
(1987)
Computer Graphics
, vol.21
, Issue.4
, pp. 293-303
-
-
Rushmeier, H.1
Torrance, K.2
-
28
-
-
0031618291
-
Fast calculation of soft shadow textures using convolution
-
C. Soler, F.X. Sillion, "Fast Calculation of Soft Shadow Textures Using Convolution", Proc. SIGGRAPH'98, pp. 321-332, 1998.
-
(1998)
Proc. SIGGRAPH'98
, pp. 321-332
-
-
Soler, C.1
Sillion, F.X.2
-
29
-
-
0019026959
-
An improved illumination for shaded display
-
T. Whitted, "An Improved Illumination for Shaded Display", Communications of the ACM, Vol. 23, No. 6, pp. 343-349, 1980.
-
(1980)
Communications of the ACM
, vol.23
, Issue.6
, pp. 343-349
-
-
Whitted, T.1
-
30
-
-
0018058637
-
Casting curved shadows on curved surfaces
-
L. Williams, "Casting Curved Shadows on Curved Surfaces", Proc. SIGGRAPH'78, pp. 270-174, 1978.
-
(1978)
Proc. SIGGRAPH'78
, pp. 270-1174
-
-
Williams, L.1
-
31
-
-
0025510112
-
A survey of shadow algorithm
-
A. Woo, P. Poulin, A. Fournier, "A Survey of Shadow Algorithm", IEEE Computer Graphics and Applications, vol. 10, no. 6, 1990.
-
(1990)
IEEE Computer Graphics and Applications
, vol.10
, Issue.6
-
-
Woo, A.1
Poulin, P.2
Fournier, A.3
-
33
-
-
0037619177
-
Shadows and soft shadows with participating media using splatting
-
C. Zhang, R. Crawfis, "Shadows and Soft Shadows with Participating Media Using Splatting", IEEE Transactions on Visualization and Computer Graphics, vol. 9, no. 2, pp. 139-149, 2003.
-
(2003)
IEEE Transactions on Visualization and Computer Graphics
, vol.9
, Issue.2
, pp. 139-149
-
-
Zhang, C.1
Crawfis, R.2
-
34
-
-
0032255829
-
Eliminating popping in sheet buffer-based splatting
-
Mueller, Klaus, and Roger Crawfis, Eliminating Popping in Sheet Buffer-Based Splatting, IEEE Visualization '98, 1998.
-
(1998)
IEEE Visualization '98
-
-
Mueller, K.1
Crawfis, R.2
|