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Volumn 79, Issue 5, 2004, Pages 283-286

Improving Operations Management Concept Recollection Via the Zarco Experiential Learning Activity

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EID: 26944487384     PISSN: 08832323     EISSN: 19403356     Source Type: Journal    
DOI: 10.3200/JOEB.79.5.283-286     Document Type: Article
Times cited : (25)

References (17)
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  • 2
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    • Experiential learning in social science theory: An investigation of the relationship between student enjoyment and learning
    • Blunsdon, B., Reed, K., McNeil, N., & McEachern, S. (2003). Experiential learning in social science theory: An investigation of the relationship between student enjoyment and learning. Higher Education Research & Development, 22(1), 43-56.
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    • Blunsdon, B.1    Reed, K.2    McNeil, N.3    McEachern, S.4
  • 3
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    • Cambridge, MA: Massachusetts Institute of Technology Center for Advanced Engineering Study
    • Deming, W. E. (1986). Out of the crisis. Cambridge, MA: Massachusetts Institute of Technology Center for Advanced Engineering Study.
    • (1986) Out of the crisis
    • Deming, W.E.1
  • 6
    • 0031477503 scopus 로고    scopus 로고
    • Assessing the efficacy of gaming in economic education
    • Gremmen, H., & Potters, J. (1997). Assessing the efficacy of gaming in economic education. Journal of Economic Education, 28(4), 291-303.
    • (1997) Journal of Economic Education , vol.28 , Issue.4 , pp. 291-303
    • Gremmen, H.1    Potters, J.2
  • 8
    • 0038498841 scopus 로고    scopus 로고
    • Facilitating learning in large operations management classes using integrated LEGO projects
    • Satzler, L., & Sheu, C. (2002). Facilitating learning in large operations management classes using integrated LEGO projects. Production & Inventory Management Journal, 43(3/4), 72-77.
    • (2002) Production & Inventory Management Journal , vol.43 , Issue.3-4 , pp. 72-77
    • Satzler, L.1    Sheu, C.2
  • 9
    • 67650524483 scopus 로고    scopus 로고
    • The marketing Webquest: An Internet based experiential learning tool
    • Sautter, E. T., Pratt, E. R., & Shanahan, K. J. (2000). The marketing Webquest: An Internet based experiential learning tool. Marketing Education Review, 10(1), 47-55.
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    • Sautter, E.T.1    Pratt, E.R.2    Shanahan, K.J.3
  • 10
    • 84978063813 scopus 로고    scopus 로고
    • Enhancing learning using classroom games and exercises
    • Heineke, J. (1997). Enhancing learning using classroom games and exercises. Quality Management Journal, 4(4), 32-42.
    • (1997) Quality Management Journal , vol.4 , Issue.4 , pp. 32-42
    • Heineke, J.1
  • 14
    • 84983260447 scopus 로고
    • Molding students into better decisionmakers and managers: An experiential learning exercise
    • Babbar, S. (1994). Molding students into better decisionmakers and managers: An experiential learning exercise. Journal of Education for Business, 69(3), 149-153.
    • (1994) Journal of Education for Business , vol.69 , Issue.3 , pp. 149-153
    • Babbar, S.1
  • 15
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    • Pareto optimality in negotiation: A classroom exercise for achieving active learning
    • Ball, S. (1999). Pareto optimality in negotiation: A classroom exercise for achieving active learning. Journal of Education for Business, 74(6), 341-346.
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    • Ball, S.1


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