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Volumn 15, Issue 3-4, 2004, Pages 229-236

Geometry-driven physical interaction between avatars and virtual environments

Author keywords

Animation; Dynamics; Inverse kinematics; Simulation; Virtual reality

Indexed keywords

AVATARS; COMPUTER GAMES; COULOMB FRICTION; JOINT ANGLES;

EID: 23444458119     PISSN: 15464261     EISSN: None     Source Type: Journal    
DOI: 10.1002/cav.25     Document Type: Conference Paper
Times cited : (7)

References (21)
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    • Task priority formulations for the kinematic control of highly redundant articulated structures
    • Baerlocher P, Boulic R. Task priority formulations for the kinematic control of highly redundant articulated structures. IEEE IROS'98 1998; 323-329.
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    • Baerlocher, P.1    Boulic, R.2
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    • 0034257838 scopus 로고    scopus 로고
    • Real-time inverse kinematics techniques for anthropomorphic limbs
    • Tolani D, Goswami A, Badler NI. Real-time inverse kinematics techniques for anthropomorphic limbs. Graphical models 2000; 62(5): 353-388.
    • (2000) Graphical Models , vol.62 , Issue.5 , pp. 353-388
    • Tolani, D.1    Goswami, A.2    Badler, N.I.3
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    • Enhancing GJK: Computing the minimum and penetration distances between convex polyhedra
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    • Inverse kinematics positioning using nonlinear programming for highly articulated figures
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    • A fast impulsive contact suite for rigid body simulation
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.