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Volumn 131, Issue 2, 2004, Pages 151-158

Boys' and girls' use of cognitive strategy when learning to play video games

Author keywords

Child development; Cognitive strategies; Video games

Indexed keywords


EID: 1942538554     PISSN: 00221309     EISSN: 19400888     Source Type: Journal    
DOI: 10.3200/GENP.131.2.151-158     Document Type: Article
Times cited : (41)

References (11)
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    • Developmental differences at play: Children's selective attention and performance in video games
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    • Blumberg, F.C.1
  • 2
    • 0347700513 scopus 로고    scopus 로고
    • The effects of children's goals for learning on video game performance
    • Blumberg, F. C. (2000). The effects of children's goals for learning on video game performance. Journal of Applied Developmental Psychology, 21, 641-653.
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    • Blumberg, F.C.1
  • 3
    • 0038947533 scopus 로고    scopus 로고
    • Spaces for change: Gender and technology access in collaborative software design
    • Ching, C., Kafai, Y., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design. Journal of Science Education and Technology, 9, 67-78.
    • (2000) Journal of Science Education and Technology , vol.9 , pp. 67-78
    • Ching, C.1    Kafai, Y.2    Marshall, S.3
  • 4
    • 0010681642 scopus 로고
    • Sex differences in toy play and use of video games
    • J. H. Goldstein (Ed.), New York: Cambridge University Press
    • Goldstein, J. H. (1994). Sex differences in toy play and use of video games. In J. H. Goldstein (Ed.), Toys, play, and child development (pp. 110-129). New York: Cambridge University Press.
    • (1994) Toys, Play, and Child Development , pp. 110-129
    • Goldstein, J.H.1
  • 5
    • 0038700754 scopus 로고    scopus 로고
    • Action video game modifies visual selective attention
    • Green, C. S., & Bavelier, D. (2003). Action video game modifies visual selective attention. Nature, 423 (6939), 534-538.
    • (2003) Nature , vol.423 , Issue.6939 , pp. 534-538
    • Green, C.S.1    Bavelier, D.2
  • 6
    • 10944265055 scopus 로고    scopus 로고
    • Two-dimensional representation of movement through three-dimensional space: The role of video game expertise
    • P. M. Greenfield & R. R. Cocking (Eds.), Norwood, NJ: Ablex
    • Greenfield, P. M., Brannon, C., & Lohr, D. (1996). Two-dimensional representation of movement through three-dimensional space: The role of video game expertise. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with video (pp. 169-185). Norwood, NJ: Ablex.
    • (1996) Interacting with Video , pp. 169-185
    • Greenfield, P.M.1    Brannon, C.2    Lohr, D.3
  • 8
    • 0007071364 scopus 로고    scopus 로고
    • Action video games and informal education: Effects on strategies for dividing visual attention
    • P. M. Greenfield & R. R. Cocking (Eds.), Norwood, NJ: Ablex
    • Greenfield, P., DeWinstanley, P., Kilpatrick, H., & Kaye, D. (1996). Action video games and informal education: Effects on strategies for dividing visual attention. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with video (pp. 187-205). Norwood, NJ: Ablex.
    • (1996) Interacting with Video , pp. 187-205
    • Greenfield, P.1    Dewinstanley, P.2    Kilpatrick, H.3    Kaye, D.4
  • 9
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    • Gender differences in children's constructions of video games
    • P. M. Greenfield & R. R. Cocking (Eds.), Norwood, NJ: Ablex
    • Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In P. M. Greenfield & R. R. Cocking (Eds.), Interacting with video (pp. 39-66). Norwood, NJ: Ablex.
    • (1996) Interacting with Video , pp. 39-66
    • Kafai, Y.B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.