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Volumn 2, Issue , 2004, Pages 1740-1745

Virtual reality: Its usefulness for ergonomic analysis

Author keywords

[No Author keywords available]

Indexed keywords

EDUCATION; ERGONOMICS; MATHEMATICAL MODELS; PERSONNEL; SOCIETIES AND INSTITUTIONS; SPECIAL EFFECTS; VISION;

EID: 17744386572     PISSN: 08917736     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (43)

References (11)
  • 1
    • 17744390006 scopus 로고    scopus 로고
    • Department of Industrial & Systems Engineering, North Carolina Agricultural and Technical State University
    • Adams, K.A. and C.A. Ntuen. 1998. Skill training in immersive and non immersive environments. Department of Industrial & Systems Engineering, North Carolina Agricultural and Technical State University, 1-6.
    • (1998) Skill Training in Immersive and Non Immersive Environments , pp. 1-6
    • Adams, K.A.1    Ntuen, C.A.2
  • 4
    • 0036175450 scopus 로고    scopus 로고
    • Investigating distance knowledge using virtual environments
    • Osmann, P.J. and B. Berendt. 2002. Investigating distance knowledge using virtual environments. Environment and Behavior, 34, 178-193.
    • (2002) Environment and Behavior , vol.34 , pp. 178-193
    • Osmann, P.J.1    Berendt, B.2
  • 5
    • 17744391588 scopus 로고
    • Virtual reality technology in business
    • Patel, H., and R. Cardinali. 1994. Virtual Reality Technology in Business. Management Decision, 32, 5-12.
    • (1994) Management Decision , vol.32 , pp. 5-12
    • Patel, H.1    Cardinali, R.2
  • 7
    • 33845494587 scopus 로고    scopus 로고
    • Why virtual, why environments? Implementing virtual reality concepts in Computer Assisted Language Learning
    • Schwienhorst, K. 2002. Why virtual, why environments? Implementing virtual reality concepts in Computer Assisted Language Learning. Simulation and Gaming, 33, 196-209.
    • (2002) Simulation and Gaming , vol.33 , pp. 196-209
    • Schwienhorst, K.1
  • 10
    • 0032030482 scopus 로고    scopus 로고
    • Gaze angle: A possible mechanism of visual stress in virtual reality headsets
    • Williams, M.M., A. Plooy, R.B. Limerick, and J. Wann. 1998. Gaze angle: A possible mechanism of visual stress in virtual reality headsets. Ergonomics, 41, 280-285.
    • (1998) Ergonomics , vol.41 , pp. 280-285
    • Williams, M.M.1    Plooy, A.2    Limerick, R.B.3    Wann, J.4
  • 11
    • 0031741809 scopus 로고    scopus 로고
    • Nonvisually guided locomotion to a previously viewed target in real and virtual environments. (Special section: Virtual environments: Models, methodology, and empirical studies)
    • Witmer, B.G. and W.J. Sadowski. 1998. Nonvisually guided locomotion to a previously viewed target in real and virtual environments. (Special Section: Virtual environments: Models, Methodology, and Empirical Studies). Human Factors, 40, 478-485.
    • (1998) Human Factors , vol.40 , pp. 478-485
    • Witmer, B.G.1    Sadowski, W.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.