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Volumn 41, Issue 3, 1998, Pages 280-285
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Gaze angle: A possible mechanism of visual stress in virtual reality headsets
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Author keywords
Gaze angle; Head mounted displays; Virtual reality; Visual stress
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Indexed keywords
BINOCULAR VISION;
DISPLAY DEVICES;
EYE MOVEMENTS;
VIRTUAL REALITY;
HEAD MOUNTED DISPLAYS;
VERTICAL GAZE ANGLE;
VISUAL STRESS;
ERGONOMICS;
ARTICLE;
BINOCULAR CONVERGENCE;
BINOCULAR VISION;
CONTROLLED STUDY;
EYE MOVEMENT;
GAZE;
HEAD;
HUMAN;
HUMAN EXPERIMENT;
NORMAL HUMAN;
STRESS;
VIRTUAL REALITY;
VISUAL IMPAIRMENT;
DATA DISPLAY;
HUMANS;
USER-COMPUTER INTERFACE;
VISION DISORDERS;
VISION, BINOCULAR;
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EID: 0032030482
PISSN: 00140139
EISSN: None
Source Type: Journal
DOI: 10.1080/001401398187035 Document Type: Article |
Times cited : (38)
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References (9)
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