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Volumn , Issue , 2003, Pages 185-193

What online gamers really think of the internet?

Author keywords

[No Author keywords available]

Indexed keywords

ONLINE SYSTEMS; SOCIAL NETWORKING (ONLINE);

EID: 84999523157     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/963900.963918     Document Type: Conference Paper
Times cited : (41)

References (23)
  • 1
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    • Bernier, Y.1
  • 2
    • 0005411160 scopus 로고    scopus 로고
    • The Cyborg's Dilemma: Progressive embodiment in virtual environments
    • September
    • Biocca, F., "The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments ", Journal of Computer Mediated Communication, Vol. 3, N. 2, September 1997
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    • Biocca, F.1
  • 4
    • 0033154298 scopus 로고    scopus 로고
    • A distributed architecture for multiplayer applications on the internet
    • July-August
    • Diot, C. and Gautier, L., "A Distributed Architecture for Multiplayer Applications on the Internet", IEEE Networks Magazine, Vol. 13, N. 4, July-August, 1999
    • (1999) IEEE Networks Magazine , vol.13 , Issue.4
    • Diot, C.1    Gautier, L.2
  • 5
    • 0032594135 scopus 로고    scopus 로고
    • Promoting the use of end-to-end congestion control in the internet
    • August
    • Floyd, S. and Fall, K., "Promoting the Use of End-to-End Congestion Control in the Internet", IEEE/ACM Transactions On Networking, Vol 7, N. 4, August 1999
    • (1999) IEEE/ACM Transactions on Networking , vol.7 , Issue.4
    • Floyd, S.1    Fall, K.2
  • 7
    • 84873399201 scopus 로고    scopus 로고
    • Where does fantasy end?
    • June
    • Levander, M., "Where Does Fantasy End?", Time, June, 2001
    • (2001) Time
    • Levander, M.1
  • 8
    • 3543105354 scopus 로고    scopus 로고
    • The internet sucks: Or what i learned coding x-wing vs tie fighter
    • Lincroft, P., "The Internet Sucks: Or What I Learned Coding X-Wing vs TIE Fighter", Proc. Game Developer's Conference, ,1999
    • (1999) Proc. Game Developer's Conference
    • Lincroft, P.1
  • 11
    • 0010039730 scopus 로고    scopus 로고
    • Effects of network characteristics on human performance in a collaborative virtual environment
    • Houston, March
    • Park, K. and Kenyon, R., "Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment", Proc. IEEE VR'99, Houston, March, 1999
    • (1999) Proc. IEEE VR'99
    • Park, K.1    Kenyon, R.2
  • 12
    • 4544313051 scopus 로고    scopus 로고
    • The first noble truth of cyberspace: People are people (even when they moo)
    • April
    • Schiano, D. and White. S., "The First Noble Truth of Cyberspace: People Are People (Even When They MOO)", Proc. ACM CHI'98, April 1998
    • (1998) Proc. ACM CHI'98
    • Schiano, D.1    White, S.2
  • 15
    • 0003237799 scopus 로고    scopus 로고
    • Specification of guaranteed quality of service
    • Shenker, S., Partridge, C and Guerin, R., "Specification of Guaranteed Quality of Service", IETF RFC 2212, 1997
    • (1997) IETF RFC , vol.2212
    • Shenker, S.1    Partridge, C.2    Guerin, R.3
  • 18
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    • Snow crash
    • (Penguin Books), New York
    • Stephenson, N, "Snow Crash", Roc (Penguin Books), New York, 1992
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    • Stephenson, N.1
  • 19
    • 85028596314 scopus 로고    scopus 로고
    • survey: http://www.onlinefrag.com/survey2.php
  • 20
  • 21
    • 0033295069 scopus 로고    scopus 로고
    • Coping with inconsistency due to network delays in collaborative virtual environments
    • London, December
    • Vaghi, I., Greenhalgh, C. and Benford, S., "Coping with Inconsistency due to Network Delays in Collaborative Virtual Environments", Proc. ACM VRST'99, London, December, 1999
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    • Vaghi, I.1    Greenhalgh, C.2    Benford, S.3
  • 22
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    • Consistency control for distributed interactive media
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    • Vogel, J. and Mauve, M., "Consistency Control for Distributed Interactive Media", Proc. ACM Multimedia 2001, Ottawa, October, 2001
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  • 23
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    • Scalable prediction based concurrency control for distributed virtual environments
    • New Brunswick, March
    • Yang, J. and Lee, D., "Scalable Prediction Based Concurrency Control for Distributed Virtual Environments", Proc. IEEE Virtual Reality 2000, New Brunswick, March, 2000.
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    • Yang, J.1    Lee, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.