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Volumn 2883, Issue , 2003, Pages 108-122

A comparison of algorithms for multi-player games

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; FORESTRY; TREES (MATHEMATICS);

EID: 0345445915     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-40031-8_8     Document Type: Review
Times cited : (29)

References (11)
  • 1
    • 0004128366 scopus 로고    scopus 로고
    • Princeton University Press
    • Hsu, F.: Behind DEEP BLUE. Princeton University Press (2002)
    • (2002) Behind Deep Blue
    • Hsu, F.1
  • 3
    • 0036374294 scopus 로고    scopus 로고
    • GIB: Imperfect information in a computationally challenging game
    • Ginsberg, M.: GIB: Imperfect information in a computationally challenging game. Journal of Artificial Intelligence Research 14 (2001) 303-358
    • (2001) Journal of Artificial Intelligence Research , vol.14 , pp. 303-358
    • Ginsberg, M.1
  • 8
    • 0026103389 scopus 로고
    • Multiplayer alpha-beta pruning
    • Korf, R.: Multiplayer alpha-beta pruning. Artificial Intelligence 48 (1991) 99-111
    • (1991) Artificial Intelligence , vol.48 , pp. 99-111
    • Korf, R.1
  • 9
    • 0016622115 scopus 로고
    • An analysis of alpha-beta pruning
    • Knuth, D., Moore, R.: An analysis of alpha-beta pruning. Artificial Intelligence 6 (1975) 293-326
    • (1975) Artificial Intelligence , vol.6 , pp. 293-326
    • Knuth, D.1    Moore, R.2
  • 10
    • 0019054491 scopus 로고
    • Asymptotic properties of minimax trees and game-searching procedures
    • Pearl, J.: Asymptotic properties of minimax trees and game-searching procedures. Artificial Intelligence 14 (1980) 113-138
    • (1980) Artificial Intelligence , vol.14 , pp. 113-138
    • Pearl, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.