메뉴 건너뛰기




Volumn , Issue , 2003, Pages 529-536

The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment

Author keywords

Avatars; Behavioral realism; Copresence; Eye gaze; Immersive virtual environments; Mediated communication; Photo realism; Social presence; Virtual Reality

Indexed keywords

ANIMATION; EYE CONTROLLED DEVICES; EYE MOVEMENTS; SOCIAL SCIENCES COMPUTING; VISUAL COMMUNICATION; EXPERIMENTS; HUMAN ENGINEERING; SURVEYS; VIRTUAL REALITY;

EID: 0038375487     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/642611.642703     Document Type: Conference Paper
Times cited : (288)

References (27)
  • 4
    • 0005057904 scopus 로고
    • Mutual gaze and proximity
    • Argyle, M. and Ingham, R. Mutual Gaze and Proximity. Semiotica 6 (1972), 32-49.
    • (1972) Semiotica , vol.6 , pp. 32-49
    • Argyle, M.1    Ingham, R.2
  • 10
    • 0038680140 scopus 로고    scopus 로고
    • Eyematic. Available at http://www.eyematic.com.
  • 15
    • 0038003607 scopus 로고    scopus 로고
    • Humanoid Animation Working Group
    • H-Anim. Humanoid Animation Working Group, Available at http://www.hanim.org.
  • 16
    • 0014036537 scopus 로고
    • Some functions of gaze-direction in social interaction
    • Kendon, A. Some Functions of Gaze-Direction in Social Interaction. Acta Psychologica 26 (1967), 22-63.
    • (1967) Acta Psychologica , vol.26 , pp. 22-63
    • Kendon, A.1
  • 18
    • 0029489271 scopus 로고
    • Remote conversations: The effect of mediating talk with technology
    • Sellen, A. Remote Conversations: The Effect of Mediating talk with Technology. Human-Computer Interaction 10, 4(1995), 401-444.
    • (1995) Human-Computer Interaction , vol.10 , Issue.4 , pp. 401-444
    • Sellen, A.1
  • 22
    • 0031796453 scopus 로고    scopus 로고
    • The influence of body movement on subjective presence in virtual environments
    • Slater, M., Steed, A., Mc.Carthy, J., and Maringelli, F. The Influence of Body Movement on Subjective Presence in Virtual Environments. Human Factors 40, 3 (1998), 469-477.
    • (1998) Human Factors , vol.40 , Issue.3 , pp. 469-477
    • Slater, M.1    Steed, A.2    McCarthy, J.3    Maringelli, F.4
  • 23
    • 85121839385 scopus 로고    scopus 로고
    • Spelunking: Experiences using the DIVE system on CAVE-like platforms
    • B. Frohlicj, J. Deisinger, and H.-J. Bullinger, Eds., Springer-Verlag
    • Steed, A., Mortensen, J., and Frecon, E. Spelunking: Experiences using the DIVE System on CAVE-like Platforms. In B. Frohlicj, J. Deisinger, and H.-J. Bullinger, Eds., Immersive Projection Technologies and Virtual Environments, Springer-Verlag, 2001, 153-164.
    • (2001) Immersive Projection Technologies and Virtual Environments , pp. 153-164
    • Steed, A.1    Mortensen, J.2    Frecon, E.3
  • 24
    • 0028372945 scopus 로고
    • Does the medium matter: The interaction of task and technology on group performance and member reactions
    • Straus, S. and McGrath, J. E. Does the Medium Matter: The Interaction of Task and Technology on Group Performance and Member Reactions. Journal of Applied Psychology 79 (1994), 87-97.
    • (1994) Journal of Applied Psychology , vol.79 , pp. 87-97
    • Straus, S.1    McGrath, J.E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.