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Volumn 19, Issue 1, 2004, Pages 169-173

Classroom Learning Activities: Using Frame Games in the College Classroom

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Indexed keywords


EID: 85142293734     PISSN: 1937156X     EISSN: 21624097     Source Type: Journal    
DOI: 10.1080/1937156X.2004.11949537     Document Type: Article
Times cited : (2)

References (10)
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    • 84993812325 scopus 로고    scopus 로고
    • Written debriefing: The next vital step in learning with simulations
    • Petranek, C. F. (2000). Written debriefing: The next vital step in learning with simulations. Simulation and Gaming, 31(1), 108–118.
    • (2000) Simulation and Gaming , vol.31 , Issue.1 , pp. 108-118
    • Petranek, C.F.1
  • 6
    • 84965443352 scopus 로고
    • The differential effects of experiential learning activities and traditional lecture classes in accounting
    • Specht, L. B., and Sandlin, P. K. (1991). The differential effects of experiential learning activities and traditional lecture classes in accounting. Simulation and Gaming, 22(2), 196–210.
    • (1991) Simulation and Gaming , vol.22 , Issue.2 , pp. 196-210
    • Specht, L.B.1    Sandlin, P.K.2
  • 7
    • 33748991946 scopus 로고
    • 24, Englewood Cliffs, NJ: Educational Technology Publications, Inc
    • Stolovitch, H. A. T. S. (1980). Frame games (Vol. 24). Englewood Cliffs, NJ: Educational Technology Publications, Inc.
    • (1980) Frame games
    • Stolovitch, H.A.T.S.1
  • 8
    • 0002943724 scopus 로고
    • Promoting learning through games and simulations
    • September 1990
    • Thatcher, D. C. (1986). Promoting learning through games and simulations. Simulation and Gaming (September 1990).
    • (1986) Simulation and Gaming
    • Thatcher, D.C.1
  • 9
    • 77950074138 scopus 로고
    • Frame games: An evaluation
    • Horn R.E., Cleaves A., (eds), 4th ed., Beverly Hills, CA: Sage Publications, and,. In
    • Thiagarajan, S., and Stolovitch, Harold D. (1980). Frame games: An evaluation. In R. E. Horn, and Cleaves, Anne (Ed.), The guide to simulations/games for education and training (4th ed.). Beverly Hills, CA: Sage Publications.
    • (1980) The guide to simulations/games for education and training
    • Thiagarajan, S.1    Stolovitch, H.D.2
  • 10
    • 84857122907 scopus 로고    scopus 로고
    • Retrieved September 5, 2003, from
    • Yaman, D. (2003). Why games work. Retrieved September 5, 2003, from http://learningware.com/whatsnew/gameswork.html
    • (2003) Why games work.
    • Yaman, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.