메뉴 건너뛰기




Volumn , Issue , 2008, Pages 359-366

Constructing Virtual Urban Environment Using Game Technology A Case Study of Tokyo Yaesu Downtown Development Plan

Author keywords

design study; Game engine: virtual urban environment; visual analysis; visual representation

Indexed keywords


EID: 85128381363     PISSN: 26841843     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (9)
  • 3
    • 85128413851 scopus 로고    scopus 로고
    • Virtual Office Walkthrough Using a 3D Game Engine
    • (2002)
    • Fairuz, S and Walid T.: 2002, Virtual Office Walkthrough Using a 3D Game Engine, Journal of Design Computing, 1V(2002).
    • (2002) Journal of Design Computing , vol.1V
    • Fairuz, S1    Walid, T.2
  • 4
    • 0003659965 scopus 로고    scopus 로고
    • Orientation and Wayfind-ing: A Review
    • Office of Naval Research, Arlington, VA, USA
    • Hunt, E. and Waller, D.: 1999, Orientation and Wayfind-ing: A Review, in ONR Technical Report N00014-96-0380, Office of Naval Research, Arlington, VA, USA.
    • (1999) ONR Technical Report N00014-96-0380
    • Hunt, E.1    Waller, D.2
  • 7
    • 84878437793 scopus 로고    scopus 로고
    • et.al.: Thomas Telford Publishing, London
    • Meeda, B., et.al.: 2006, Graphics For Urban Design, Thomas Telford Publishing, London.
    • (2006) Graphics For Urban Design
    • Meeda, B.1
  • 9
    • 34547709564 scopus 로고    scopus 로고
    • Comparative Media Studies Department, Massachusetts Institute of Technology, Cambridge
    • Squire, K.: 2006, Video Games in Education, Comparative Media Studies Department, Massachusetts Institute of Technology, Cambridge.
    • (2006) Video Games in Education
    • Squire, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.