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Volumn 2005, Issue , 2005, Pages 515-520

Interactive 3D Environments by using videogame engines

Author keywords

[No Author keywords available]

Indexed keywords

INFORMATION TECHNOLOGY; INTERACTIVE COMPUTER SYSTEMS; LOGIC DESIGN;

EID: 33749060408     PISSN: 10939547     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IV.2005.64     Document Type: Conference Paper
Times cited : (25)

References (9)
  • 6
    • 33749070758 scopus 로고    scopus 로고
    • On using state of the art computer games engines to visualize archaeological structures in interactive teaching and research
    • Martin Meister and Martin Boss. On using state of the art computer games engines to visualize archaeological structures in interactive teaching and research. In CAA 2003 - Computer Applications and Quantitative Methods in Archaeology, 2003.
    • (2003) CAA 2003 - Computer Applications and Quantitative Methods in Archaeology
    • Meister, M.1    Boss, M.2
  • 8
    • 33749053795 scopus 로고    scopus 로고
    • OpenGLPerformer. http://www.sgi.com/software/perfomer/.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.