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Volumn , Issue , 2017, Pages 178-182

Designing and comparing two scratch-based teaching approaches for students aged 10-12 years

Author keywords

4C ID; Comparing teaching approaches; Constructionism; Primary school; Teaching Scratch programming

Indexed keywords

EDUCATION; EDUCATION COMPUTING; SOCIETIES AND INSTITUTIONS; STUDENTS; TEACHING;

EID: 85040686191     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/3141880.3141883     Document Type: Conference Paper
Times cited : (4)

References (19)
  • 2
    • 81455143547 scopus 로고    scopus 로고
    • An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom
    • Ahmet Baytak and Susan M. Land. An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom. Educational Technology Research and Development, 59(6):765–782, 2011.
    • (2011) Educational Technology Research and Development , vol.59 , Issue.6 , pp. 765-782
    • Baytak, A.1    Land, S.M.2
  • 13
    • 84903902702 scopus 로고    scopus 로고
    • The effects of teaching programming via scratch on problem solving skills: A discussion from learners’ perspective
    • Filiz Kalelioglu and Yasemin Gülbahar. The effects of teaching programming via scratch on problem solving skills: A discussion from learners’ perspective. Informatics in Education, 13(1):33–50, 2014.
    • (2014) Informatics in Education , vol.13 , Issue.1 , pp. 33-50
    • Kalelioglu, F.1    Gülbahar, Y.2
  • 14
    • 84864272458 scopus 로고    scopus 로고
    • Scratch: Multimedia programming environment for young gifted learners
    • Young-Jin Lee. Scratch: Multimedia programming environment for young gifted learners. Gifted Child Today, 34(2):26–31, 2011.
    • (2011) Gifted Child Today , vol.34 , Issue.2 , pp. 26-31
    • Lee, Y.-J.1
  • 17
    • 84880251268 scopus 로고    scopus 로고
    • Designing I*CATch: A multipurpose, education-friendly construction kit for physical and wearable computing
    • Grace Ngai, Stephen C.F. Chan, Hong Va Leong, and Vincent T.Y. Ng. Designing I*CATch: A multipurpose, education-friendly construction kit for physical and wearable computing. Trans. Comput. Educ., 13(2):7:1–7:30, 2013.
    • (2013) Trans. Comput. Educ. , vol.13 , Issue.2
    • Ngai, G.1    Chan, S.C.F.2    Leong, H.V.3    Ng, V.T.Y.4
  • 19
    • 84897772718 scopus 로고    scopus 로고
    • Evaluation of computer games developed by primary school children to gauge understanding of programming concepts
    • In
    • Amanda Wilson, Thomas Hainey, and Thomas Connolly. Evaluation of computer games developed by primary school children to gauge understanding of programming concepts. In European Conference on Games Based Learning, 2012.
    • (2012) European Conference on Games Based Learning
    • Wilson, A.1    Hainey, T.2    Connolly, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.