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Volumn 2003, Issue 95, 2003, Pages 39-44

Problem solving through design

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85040434261     PISSN: 02710633     EISSN: 15360768     Source Type: Journal    
DOI: 10.1002/tl.111     Document Type: Article
Times cited : (31)

References (20)
  • 1
    • 22544435688 scopus 로고    scopus 로고
    • Design Knowing and Learning: A Socially Mediated Activity
    • C. M. Eastman, W. M. McCracken, W. C. Newstetter, (eds.), Amsterdam, N.Y Elsevier
    • Bucciarelli, L. “Design Knowing and Learning: A Socially Mediated Activity.” In C. M. Eastman, W. M. McCracken, and W. C. Newstetter (eds.), Design Knowing and Learning: Cognition in Design Education. Amsterdam, N.Y.: Elsevier, 2001, pp. 297-314.
    • (2001) Design Knowing and Learning: Cognition in Design Education , pp. 297-314
    • Bucciarelli, L.1
  • 2
    • 85040436621 scopus 로고    scopus 로고
    • ”Paper presented at SiGraDi 2000 4th Iberoamerican Congress of Digital Graphics, Rio de Janiero, Sept
    • Cheng, N. “Web-Based Teamwork in Design Education.” Paper presented at SiGraDi 2000: 4th Iberoamerican Congress of Digital Graphics, Rio de Janiero, Sept. 2000.
    • (2000) Web-Based Teamwork in Design Education
    • Cheng, N.1
  • 3
    • 84894193968 scopus 로고    scopus 로고
    • Making a Case for Design-Based Learning
    • Davis, M. “Making a Case for Design-Based Learning.” Arts Education Policy Review, 1998, 100(2), 7-14.
    • (1998) Arts Education Policy Review , vol.100 , Issue.2 , pp. 7-14
    • Davis, M.1
  • 5
    • 85040394127 scopus 로고
    • The Multimedia Sandbox: Creating a Publishing Center for Students
    • D'Ignazio, F. “The Multimedia Sandbox: Creating a Publishing Center for Students.” Classroom Computer Learning, 1989, 10(2), 22-23, 26-29.
    • (1989) Classroom Computer Learning , vol.10 , Issue.2 , pp. 22-23
    • D'Ignazio, F.1
  • 6
    • 85040412702 scopus 로고    scopus 로고
    • “The Studio Experience Challenges and Opportunities for Self-Organized Learning.”Department of Instructional Technology, University of Georgia
    • Fiedler, S.H.D. “The Studio Experience: Challenges and Opportunities for Self-Organized Learning.” Department of Instructional Technology, University of Georgia. [http://itech1.coe.uga.edu/studio/fiedler.html]. 1999.
    • (1999)
    • Fiedler, S.H.D.1
  • 10
    • 43849105210 scopus 로고    scopus 로고
    • The Effect of Being Hypermedia Designers on Elementary School Students' Motivation and Learning of Design Knowledge
    • Liu, M and Pedersen, S. “The Effect of Being Hypermedia Designers on Elementary School Students' Motivation and Learning of Design Knowledge.” Journal of Interactive Learning Research, 1998, 9(2), 155-182.
    • (1998) Journal of Interactive Learning Research , vol.9 , Issue.2 , pp. 155-182
    • Liu, M.1    Pedersen, S.2
  • 13
    • 21844501004 scopus 로고
    • Instructional Design Expertise: A Cognitive Model of Design
    • Perez, R. “Instructional Design Expertise: A Cognitive Model of Design.” Instructional Science, 1995, 23(5-6), 321-349.
    • (1995) Instructional Science , vol.23 , Issue.5-6 , pp. 321-349
    • Perez, R.1
  • 14
    • 33847257305 scopus 로고    scopus 로고
    • The Studio Experience: Educational Reform in Instructional Technology
    • D. G. Brown, (ed.), Winston-Salem, N.C Wake Forest Press
    • Rieber, L. P. “The Studio Experience: Educational Reform in Instructional Technology.” In D. G. Brown (ed.), Best Practices in Computer Enhanced Teaching and Learning. Winston-Salem, N.C.: Wake Forest Press, 2000, pp. 195-196.
    • (2000) Best Practices in Computer Enhanced Teaching and Learning , pp. 195-196
    • Rieber, L.P.1
  • 15
    • 0002998036 scopus 로고
    • Second-Generation Design Methods
    • N. Cross, (ed.), Chichester, U.K Wiley
    • Rittel, H. W. “Second-Generation Design Methods.” In N. Cross (ed.), Developments in Design Methodologies. Chichester, U.K.: Wiley, 1984.
    • (1984) Developments in Design Methodologies
    • Rittel, H.W.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.