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Volumn , Issue , 2006, Pages 81-112

Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GRAPHICS; CONFORMAL MAPPING; GEOMETRICAL OPTICS; GRAPHICS PROCESSING UNIT; INFORMATION MANAGEMENT; INTERACTIVE COMPUTER GRAPHICS; INVERSE PROBLEMS; MAPPING; PIPELINES; RAY TRACING;

EID: 85022113403     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1185657.1185830     Document Type: Conference Paper
Times cited : (12)

References (31)
  • 7
    • 33745819421 scopus 로고    scopus 로고
    • Per-pixel displacement mapping with distance functions
    • M. Pharr, Ed., Addison-Wesley
    • DONNELLY, W. 2005. Per-Pixel Displacement Mapping with Distance Functions. In GPU Gems 2, M. Pharr, Ed., Addison-Wesley, pp. 123-136.
    • (2005) GPU Gems , vol.2 , pp. 123-136
    • Donnelly, W.1
  • 9
    • 0032228781 scopus 로고    scopus 로고
    • Ray-tracing procedural displacement shaders
    • HEIDRICH, W., and SEIDEL, H.-P. 1998. Ray-tracing Procedural Displacement Shaders, In Graphics Interface, pp. 8-16.
    • (1998) Graphics Interface , pp. 8-16
    • Heidrich, W.1    Seidel, H.-P.2
  • 12
    • 0035701210 scopus 로고    scopus 로고
    • Hardware accelerated displacement mapping for image based rendering
    • B. Watson and J.W. Buchanan, eds.
    • KAUTZ, J., and SEIDEL, H.-P. 2001. Hardware accelerated displacement mapping for image based rendering. In Proceedings of Graphics Interface 2001, B. Watson and J.W. Buchanan, eds., pp. 61-70.
    • (2001) Proceedings of Graphics Interface 2001 , pp. 61-70
    • Kautz, J.1    Seidel, H.-P.2
  • 13
    • 0002795412 scopus 로고
    • Horizon mapping: Shadows for bump-mapped surfaces
    • MAX, N. 1988. Horizon mapping: shadows for bump-mapped surfaces. The Visual Computer 4, 2, pp. 109-117.
    • (1988) The Visual Computer , vol.4 , Issue.2 , pp. 109-117
    • Max, N.1
  • 18
  • 19
    • 0002596334 scopus 로고    scopus 로고
    • Geometry caching for ray-tracing displacement maps
    • Springer Wien, New York City, NY, X. Pueyo and P. Schröder, eds.
    • PHARR, M., and HANRAHAN, P. 1996. Geometry caching for ray-tracing displacement maps. In Eurographics Rendering Worshop 1996, Springer Wien, New York City, NY, X. Pueyo and P. Schröder, eds., pp. 31-40.
    • (1996) Eurographics Rendering Worshop 1996 , pp. 31-40
    • Pharr, M.1    Hanrahan, P.2
  • 25
    • 85027893197 scopus 로고    scopus 로고
    • Practical parallax occlusion mapping for highly detailed surface rendering
    • TATARCHUK, N. 2006a. Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering. In the proceedings of Game Developer Conference
    • (2006) The Proceedings of Game Developer Conference
    • Tatarchuk, N.1
  • 29
    • 0344361533 scopus 로고    scopus 로고
    • Penumbra maps: Approximate soft shadows in realtime
    • Eurographics Workshop on Rendering 2003 EUROGRAPHICS, Keller and Jensen, eds.
    • WYMAN, C., and HANSEN, C. 2002. Penumbra maps: approximate soft shadows in realtime. In Eurographics workshop on Rendering 2003, EUROGRAPHICS, Keller and Jensen, eds., EUROGRAPHICS, pp. 202-207.
    • (2002) EUROGRAPHICS , pp. 202-207
    • Wyman, C.1    Hansen, C.2
  • 30
    • 85027843206 scopus 로고    scopus 로고
    • TOYSHOP DEMO Inc. Can be downloaded
    • TOYSHOP DEMO, 2005. ATI Research, Inc. Can be downloaded from http://www.ati.com/developer/demos/rx1800.html
    • (2005) ATI Research
  • 31
    • 85027845821 scopus 로고    scopus 로고
    • NORMALMAPPER TOOL Inc. Can be downloaded
    • NORMALMAPPER TOOL, 2003. ATI Research, Inc. Can be downloaded from http://www2.ati.com/developer/NormalMapper-3-2-2.zip
    • (2003) ATI Research


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.