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Volumn , Issue , 2009, Pages 98-113

The Sexi(e)st of all: Avatars, gender, and online games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85018205568     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1057/9780230250888     Document Type: Chapter
Times cited : (14)

References (20)
  • 1
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    • Age of Conan Survey. (2008). http://forums.ageofconan.com/showthread.php?t= 176240.
    • (2008)
  • 2
    • 84937381236 scopus 로고    scopus 로고
    • Shirts vs. Skins: Clothing as an indicator of gender role stereotyping in video games
    • Beasley, B. & Collins-Standley, T. (2002). Shirts vs. Skins: Clothing as an indicator of gender role stereotyping in video games. Mass Communication and Society, 5(3): 279-93.
    • (2002) Mass Communication and Society , vol.5 , Issue.3 , pp. 279-293
    • Beasley, B.1    Collins-Standley, T.2
  • 3
    • 0032369821 scopus 로고    scopus 로고
    • An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior
    • Dietz, T.L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38(5-6): 425-42.
    • (1998) Sex Roles , vol.38 , Issue.5-6 , pp. 425-442
    • Dietz, T.L.1
  • 6
    • 33847284601 scopus 로고    scopus 로고
    • The Lara phenomenon: Powerful female characters in video games
    • Jansz, J. & Martis, R. (2007). The Lara phenomenon: Powerful female characters in video games. Sex Roles, 56: 141-8.
    • (2007) Sex Roles , vol.56 , pp. 141-148
    • Jansz, J.1    Martis, R.2
  • 7
    • 85018701825 scopus 로고    scopus 로고
    • Age of Conan desperate for subscribers
    • Johnson, B. (2008). Age of Conan desperate for subscribers. Wowriot. http://wowriot.gameriot.com/blogs/Epidemic-Obesity/Age-of-Conan-Desperate-for-Subscribers.
    • (2008) Wowriot
    • Johnson, B.1
  • 8
    • 3042843618 scopus 로고    scopus 로고
    • Lara Croft: Feminist icon or cyberbimbo? On the limits of textual analysis
    • Kennedy, H. (2002). Lara Croft: Feminist icon or cyberbimbo? On the limits of textual analysis. Game Studies 2: 2. http://www.gamestudies.org/0202/kennedy/.
    • (2002) Game Studies , vol.2 , pp. 2
    • Kennedy, H.1
  • 10
    • 33750931315 scopus 로고    scopus 로고
    • Playing Buffy: Remediation, Occulted Meta-game-Physics and the Dynamics of Agency in the Videogame Version of Buffy the Vampire Slayer
    • 8(March)
    • Krzywinska, T. (2003). Playing Buffy: Remediation, Occulted Meta-game-Physics and the Dynamics of Agency in the Videogame Version of Buffy the Vampire Slayer. Slayage: The Online International Journal of Buffy Studies, 8(March). http://www.slayage.tv/essays/slayage8/Krzywinska.htm.
    • (2003) Slayage: The Online International Journal of Buffy Studies
    • Krzywinska, T.1
  • 11
    • 33847310507 scopus 로고    scopus 로고
    • Nothing like a brisk walk and a spot of demon slaughter to make a girl's night: The construction of the female hero in the Buffy video game
    • Labre, M. & Duke, L. (2004). Nothing like a brisk walk and a spot of demon slaughter to make a girl's night: The construction of the female hero in the Buffy video game. Journal of Communication Inquire, 28(2): 138-56.
    • (2004) Journal of Communication Inquire , vol.28 , Issue.2 , pp. 138-156
    • Labre, M.1    Duke, L.2
  • 12
    • 4644365350 scopus 로고    scopus 로고
    • Sex differences in video game play: A communication-based explanation
    • Lucas, K. & Sherry, J. (2004). Sex differences in video game play: a communication-based explanation. Communication Research, 31(5): 499-523.
    • (2004) Communication Research , vol.31 , Issue.5 , pp. 499-523
    • Lucas, K.1    Sherry, J.2
  • 13
    • 33845661314 scopus 로고    scopus 로고
    • Gender and videogames: The political valency of Lara Croft
    • Mikula, M. (2003). Gender and videogames: The political valency of Lara Croft. Continuum: Journal of Media & Cultural Studies, 17(1): 79-87.
    • (2003) Continuum: Journal of Media & Cultural Studies , vol.17 , Issue.1 , pp. 79-87
    • Mikula, M.1
  • 16
    • 85018674540 scopus 로고    scopus 로고
    • WoW: The world's biggest game is about to get bigger
    • Smith, M. (2008). WoW: The world's biggest game is about to get bigger. Yahoo! Games.
    • (2008) Yahoo! Games
    • Smith, M.1
  • 19
    • 33745434436 scopus 로고    scopus 로고
    • The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments
    • Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15: 309-29.
    • (2006) PRESENCE: Teleoperators and Virtual Environments , vol.15 , pp. 309-329
    • Yee, N.1
  • 20
    • 85018715637 scopus 로고    scopus 로고
    • Characters and 'main' character
    • Yee, N. (2008). Characters and 'main' character. The Daedalus project. http://www.nickyee.com/daedalus/archives/001634.php.
    • (2008) The Daedalus project
    • Yee, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.