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Volumn 7, Issue JAN, 2017, Pages

Serious games and gamification for mental health: Current status and promising directions

Author keywords

Computerized CBT; E therapy; Engagement; Games for health; Gamification; Serious gaming

Indexed keywords

ANXIETY DISORDER; ARTICLE; BEHAVIOR CHANGE; COGNITIVE BEHAVIORAL THERAPY; DEPRESSION; EXPERIENCE; FEEDBACK SYSTEM; GAME; HUMAN; MENTAL HEALTH; MOTIVATION; TREATMENT PLANNING; VIDEO GAME; VIRTUAL REALITY;

EID: 85012066323     PISSN: None     EISSN: 16640640     Source Type: Journal    
DOI: 10.3389/fpsyt.2016.00215     Document Type: Article
Times cited : (415)

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