메뉴 건너뛰기




Volumn 6, Issue 1, 2017, Pages 1-3

Fight fire with fire? Promoting physical activity and health through active video games

Author keywords

[No Author keywords available]

Indexed keywords

ACTIVE VIDEO GAME; BEHAVIOR CHANGE; BODY MOVEMENT; EDITORIAL; ENERGY EXPENDITURE; EXERCISE INTENSITY; HEALTH PROMOTION; HUMAN; MOBILE APPLICATION; MOTOR PERFORMANCE; OBESITY; PHYSICAL ACTIVITY; PHYSICAL EDUCATION; PHYSICAL INACTIVITY; SEDENTARY LIFESTYLE; SELF CONCEPT; VIDEO GAME; VIRTUAL REALITY;

EID: 85009786118     PISSN: 20952546     EISSN: 22132961     Source Type: Journal    
DOI: 10.1016/j.jshs.2016.11.009     Document Type: Editorial
Times cited : (40)

References (11)
  • 1
    • 84938742778 scopus 로고    scopus 로고
    • A meta-analysis of active video games on health outcomes among children and adolescents
    • 1 Gao, Z., Chen, S., Pasco, D., Pope, Z., A meta-analysis of active video games on health outcomes among children and adolescents. Obes Rev 16 (2015), 783–794.
    • (2015) Obes Rev , vol.16 , pp. 783-794
    • Gao, Z.1    Chen, S.2    Pasco, D.3    Pope, Z.4
  • 2
    • 84904427585 scopus 로고    scopus 로고
    • Are field-based exergames useful in preventing childhood obesity? A systematic review
    • 2 Gao, Z., Chen, S., Are field-based exergames useful in preventing childhood obesity? A systematic review. Obes Rev 15 (2014), 676–691.
    • (2014) Obes Rev , vol.15 , pp. 676-691
    • Gao, Z.1    Chen, S.2
  • 3
    • 85009513545 scopus 로고    scopus 로고
    • Twelve weeks of dance exergaming in overweight and obese adolescent girls: transfer effects on physical activity, screen time, and self-efficacy
    • 3 Staiano, A.E., Beyl, R.A., Hsia, D.S., Katzmarzyk, P.T., Newton, R.L. Jr, Twelve weeks of dance exergaming in overweight and obese adolescent girls: transfer effects on physical activity, screen time, and self-efficacy. J Sport Health Sci 6 (2017), 4–10.
    • (2017) J Sport Health Sci , vol.6 , pp. 4-10
    • Staiano, A.E.1    Beyl, R.A.2    Hsia, D.S.3    Katzmarzyk, P.T.4    Newton, R.L.5
  • 4
    • 85010876677 scopus 로고    scopus 로고
    • Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels
    • 4 Gao, Z., Pope, Z., Lee, J.E., Stodden, D., Roncesvalles, N., Pasco, D., et al. Impact of exergaming on young children's school day energy expenditure and moderate-to-vigorous physical activity levels. J Sport Health Sci 6 (2017), 11–16.
    • (2017) J Sport Health Sci , vol.6 , pp. 11-16
    • Gao, Z.1    Pope, Z.2    Lee, J.E.3    Stodden, D.4    Roncesvalles, N.5    Pasco, D.6
  • 5
    • 85009761487 scopus 로고    scopus 로고
    • Does playing a sports active video game improve object control skills of children with autism spectrum disorder?
    • 5 Edwards, J., Jeffrey, S., May, T., Rinehart, N.J., Barnett, L.M., Does playing a sports active video game improve object control skills of children with autism spectrum disorder?. J Sport Health Sci 6 (2017), 17–24.
    • (2017) J Sport Health Sci , vol.6 , pp. 17-24
    • Edwards, J.1    Jeffrey, S.2    May, T.3    Rinehart, N.J.4    Barnett, L.M.5
  • 6
    • 85009758490 scopus 로고    scopus 로고
    • The effects of a bike active video game on players' physical activity and motivation
    • 6 Pasco, D., Roure, C., Kermarrec, G., Pope, Z., Gao, Z., The effects of a bike active video game on players' physical activity and motivation. J Sport Health Sci 6 (2017), 25–32.
    • (2017) J Sport Health Sci , vol.6 , pp. 25-32
    • Pasco, D.1    Roure, C.2    Kermarrec, G.3    Pope, Z.4    Gao, Z.5
  • 7
    • 84897045685 scopus 로고    scopus 로고
    • Children's physical activity levels and psychological correlates in interactive dance versus aerobic dance
    • 7 Gao, Z., Zhang, T., Stodden, D., Children's physical activity levels and psychological correlates in interactive dance versus aerobic dance. J Sport Heal Sci 2 (2013), 146–151.
    • (2013) J Sport Heal Sci , vol.2 , pp. 146-151
    • Gao, Z.1    Zhang, T.2    Stodden, D.3
  • 8
    • 85009781668 scopus 로고    scopus 로고
    • A systematic review of active video games on rehabilitative outcomes among older patients
    • 8 Zeng, N., Pope, Z., Lee, J.E., Gao, Z., A systematic review of active video games on rehabilitative outcomes among older patients. J Sport Health Sci 6 (2017), 33–43.
    • (2017) J Sport Health Sci , vol.6 , pp. 33-43
    • Zeng, N.1    Pope, Z.2    Lee, J.E.3    Gao, Z.4
  • 9
    • 85009808448 scopus 로고    scopus 로고
    • Exergaming: hope for future physical activity? or blight on mankind?
    • 9 Baranowski, T., Exergaming: hope for future physical activity? or blight on mankind?. J Sport Health Sci 6 (2017), 44–46.
    • (2017) J Sport Health Sci , vol.6 , pp. 44-46
    • Baranowski, T.1
  • 10
    • 84994322732 scopus 로고    scopus 로고
    • Pokémon Go, go, go, gone?
    • [Epub ahead of print]
    • 10 Baranowski, T., Pokémon Go, go, go, gone?. Games Health J, 2016, 10.1089/g4h.2016.01055.tbp [Epub ahead of print].
    • (2016) Games Health J
    • Baranowski, T.1
  • 11
    • 84980361351 scopus 로고    scopus 로고
    • Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians
    • 11 Serino, M., Cordrey, K., McLaughlin, L., Milanaik, R.L., Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians. Curr Opin Pediatr 28 (2016), 673–677.
    • (2016) Curr Opin Pediatr , vol.28 , pp. 673-677
    • Serino, M.1    Cordrey, K.2    McLaughlin, L.3    Milanaik, R.L.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.