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Volumn 95, Issue , 2017, Pages 38-46

The effects of active video games on patients' rehabilitative outcomes: A meta-analysis

Author keywords

Age; Balance; Falls efficacy; Physical functioning; Quality of life

Indexed keywords

AGE; BODY EQUILIBRIUM; DAILY LIFE ACTIVITY; EXERCISE; FALLING; HUMAN; META ANALYSIS; PHYSIOTHERAPY; PRIORITY JOURNAL; REHABILITATION CARE; REVIEW; THERAPY EFFECT; TREATMENT OUTCOME; VIDEO GAME; KINESIOTHERAPY; PREVENTION AND CONTROL; PROCEDURES; REHABILITATION;

EID: 85002533645     PISSN: 00917435     EISSN: 10960260     Source Type: Journal    
DOI: 10.1016/j.ypmed.2016.12.003     Document Type: Review
Times cited : (22)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.