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Volumn 13, Issue , 2015, Pages 153-157

Movement-Based VR gameplay therapy for a child with cerebral palsy

Author keywords

Cyber rehabilitation; Games for health; Movement based therapy games

Indexed keywords

ARTICLE; CASE REPORT; CEREBRAL PALSY; CHILD; FEASIBILITY STUDY; GAME; HUMAN; LEFT HANDEDNESS; MALE; MOTOR PERFORMANCE; MOVEMENT THERAPY; QUALITATIVE ANALYSIS; RANGE OF MOTION; SCHOOL CHILD; SELF EVALUATION; TASK PERFORMANCE; UPPER LIMB; VIDEO GAME; VIRTUAL REALITY; ARM MOVEMENT; CLINICAL EFFECTIVENESS; FUNCTIONAL STATUS; MOTHER; PERSONAL EXPERIENCE; PHYSICAL PERFORMANCE; PLAY THERAPY;

EID: 85000788348     PISSN: 15548716     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (4)

References (12)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.