-
1
-
-
84884592298
-
The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: A pilot study
-
Chao Y-Y, Scherer YK, Wu Y-W, et al. The feasibility of an intervention combining self-efficacy theory and Wii Fit exergames in assisted living residents: a pilot study. Geriatr Nurs 2013; 34 (5): 377-382.
-
(2013)
Geriatr Nurs
, vol.34
, Issue.5
, pp. 377-382
-
-
Chao, Y.-Y.1
Scherer, Y.K.2
Wu, Y.-W.3
-
2
-
-
84862850434
-
The use of exercise-based videogames for training and rehabilitation of physical function in older adults: Current practice and guidelines for future research
-
Smith ST, Schoene D,. The use of exercise-based videogames for training and rehabilitation of physical function in older adults: current practice and guidelines for future research. Aging Health 2012; 8 (3): 243-252.
-
(2012)
Aging Health
, vol.8
, Issue.3
, pp. 243-252
-
-
Smith, S.T.1
Schoene, D.2
-
3
-
-
84906273191
-
The role of exergaming in improving physical activity: A review
-
Sween J, Wallington SF, Sheppard V, et al. The role of exergaming in improving physical activity: a review. J Phys Act Health 2014; 11 (4): 864-870.
-
(2014)
J Phys Act Health
, vol.11
, Issue.4
, pp. 864-870
-
-
Sween, J.1
Wallington, S.F.2
Sheppard, V.3
-
4
-
-
84911448815
-
Assessing seniors' user experience (UX) of exergames for balance training
-
fast, foundational, Helsinki, 26-30 October 2014, New York: ACM
-
Nawaz A, Skjæret N, Ystmark K, et al. Assessing seniors' user experience (UX) of exergames for balance training. In: Proceedings of the 8th Nordic conference on human-computer interaction: fun, fast, foundational, Helsinki, 26-30 October 2014, pp. 578-587. New York: ACM.
-
Proceedings of the 8th Nordic Conference on Human-computer Interaction: Fun
, pp. 578-587
-
-
Nawaz, A.1
Skjæret, N.2
Ystmark, K.3
-
5
-
-
84924235607
-
Designing for movement quality in exergames: Lessons learned from observing senior citizens playing stepping games
-
Skjæret N, Nawaz A, Ystmark K, et al. Designing for movement quality in exergames: lessons learned from observing senior citizens playing stepping games. Gerontology 2015; 61 (2): 186-194.
-
(2015)
Gerontology
, vol.61
, Issue.2
, pp. 186-194
-
-
Skjæret, N.1
Nawaz, A.2
Ystmark, K.3
-
6
-
-
84871450311
-
A scoping review of exergaming for adults with systemic disabling conditions
-
Matthew A,. A scoping review of exergaming for adults with systemic disabling conditions. J Bioeng Biomed Sci 2011; 1: 1-11.
-
(2011)
J Bioeng Biomed Sci
, vol.1
, pp. 1-11
-
-
Matthew, A.1
-
7
-
-
84899535402
-
The role of exergaming in Parkinson's disease rehabilitation: A systematic review of the evidence
-
Barry G, Galna B, Rochester L,. The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence. J Neuroeng Rehabil 2014; 11 (1): 33.
-
(2014)
J Neuroeng Rehabil
, vol.11
, Issue.1
, pp. 33
-
-
Barry, G.1
Galna, B.2
Rochester, L.3
-
8
-
-
84900490992
-
Older adults' perceptions of technologies aimed at falls prevention, detection or monitoring: A systematic review
-
Hawley-Hague H, Boulton E, Hall A, et al. Older adults' perceptions of technologies aimed at falls prevention, detection or monitoring: a systematic review. Int J Med Inform 2014; 83 (6): 416-426.
-
(2014)
Int J Med Inform
, vol.83
, Issue.6
, pp. 416-426
-
-
Hawley-Hague, H.1
Boulton, E.2
Hall, A.3
-
9
-
-
84875765623
-
Using active video games for physical activity promotion: A systematic review of the current state of research
-
Peng W, Crouse JC, Lin J-H,. Using active video games for physical activity promotion: a systematic review of the current state of research. Health Educ Behav 2012; 40: 171-192.
-
(2012)
Health Educ Behav
, vol.40
, pp. 171-192
-
-
Peng, W.1
Crouse, J.C.2
Lin, J.-H.3
-
10
-
-
34247549621
-
Virtual reality in stroke rehabilitation: A systematic review of its effectiveness for upper limb motor recovery
-
Henderson A, Korner-Bitensky N, Levin M,. Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery. Top Stroke Rehabil 2007; 14 (2): 52-61.
-
(2007)
Top Stroke Rehabil
, vol.14
, Issue.2
, pp. 52-61
-
-
Henderson, A.1
Korner-Bitensky, N.2
Levin, M.3
-
12
-
-
67449090286
-
Ergonomics of human-system interaction
-
ISO-9241-210:2010. Geneva: International Organization for Standardization
-
ISO-9241-210:2010. Ergonomics of human-system interaction. In: Part 210: Human-Centred Design for Interactive Systems. Geneva: International Organization for Standardization.
-
In: Part 210: Human-Centred Design for Interactive Systems
-
-
-
14
-
-
1542382496
-
User acceptance of information technology: Toward a unified view
-
Venkatesh V, Morris MG, Davis GB, et al. User acceptance of information technology: toward a unified view. MIS Quart 2003; 27: 425-478.
-
(2003)
MIS Quart
, vol.27
, pp. 425-478
-
-
Venkatesh, V.1
Morris, M.G.2
Davis, G.B.3
-
15
-
-
55249087535
-
Perceived usefulness, perceived ease of use, and user acceptance of information technology
-
Davis FD,. Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quart 1989; 13: 319-340.
-
(1989)
MIS Quart
, vol.13
, pp. 319-340
-
-
Davis, F.D.1
-
16
-
-
44949274046
-
The theory of planned behavior
-
Ajzen I,. The theory of planned behavior. Organ Behav Hum Decis Process 1991; 50 (2): 179-211.
-
(1991)
Organ Behav Hum Decis Process
, vol.50
, Issue.2
, pp. 179-211
-
-
Ajzen, I.1
-
17
-
-
0002020833
-
SUS-A quick and dirty usability scale
-
(eds). London: Taylor & Francis
-
Brooke J,. SUS-A quick and dirty usability scale. In: Jordan PW, Thomas B, McClelland IL, et al. (eds) Usability Evaluation in Industry. London: Taylor & Francis, 1996, pp. 189-194.
-
(1996)
Usability Evaluation in Industry
, pp. 189-194
-
-
Brooke, J.1
Jordan, P.W.2
Thomas, B.3
McClelland, I.L.4
-
18
-
-
33749146841
-
Measuring usability with the USE questionnaire
-
Lund AM,. Measuring usability with the USE questionnaire. Usability Interface 2001; 8 (2): 3-6.
-
(2001)
Usability Interface
, vol.8
, Issue.2
, pp. 3-6
-
-
Lund, A.M.1
-
21
-
-
79952121275
-
'Scoping the scope' of a cochrane review
-
Armstrong R, Hall BJ, Doyle J, et al. 'Scoping the scope' of a cochrane review. J Public Health 2011; 33 (1): 147-150.
-
(2011)
J Public Health
, vol.33
, Issue.1
, pp. 147-150
-
-
Armstrong, R.1
Hall, B.J.2
Doyle, J.3
-
22
-
-
84901780561
-
Assessing the risk of bias of individual studies in systematic reviews of health care interventions
-
Rockville, MD: Agency for Healthcare Research and Quality
-
Viswanathan M, Ansari MT, Berkman ND, et al. Assessing the risk of bias of individual studies in systematic reviews of health care interventions. In: Methods guide for effectiveness and comparative effectiveness reviews. Rockville, MD: Agency for Healthcare Research and Quality, 2012, http://effectivehealthcare.ahrq.gov/ehc/products/322/998/MethodsGuideforCERs-Viswanathan-IndividualStudies.pdf
-
(2012)
Methods Guide for Effectiveness and Comparative Effectiveness Reviews
-
-
Viswanathan, M.1
Ansari, M.T.2
Berkman, N.D.3
-
23
-
-
84891718637
-
Development of a sensory gate-ball game system for the aged people
-
Kang K-K, Kim J-A, Kim D,. Development of a sensory gate-ball game system for the aged people. Vis Comput 2009; 25 (12): 1073-1083.
-
(2009)
Vis Comput
, vol.25
, Issue.12
, pp. 1073-1083
-
-
Kang, K.-K.1
Kim, J.-A.2
Kim, D.3
-
24
-
-
80052285338
-
Turning training into play: Embodied gaming, seniors, physical training and motivation
-
Aarhus R, Grönvall E, Larsen SB, et al. Turning training into play: embodied gaming, seniors, physical training and motivation. Gerontechnology 2011; 10 (2): 110-120.
-
(2011)
Gerontechnology
, vol.10
, Issue.2
, pp. 110-120
-
-
Aarhus, R.1
Grönvall, E.2
Larsen, S.B.3
-
25
-
-
79960544952
-
Development of foot gait simulator for presenting environment to each user
-
Hashimoto T, Takakura Y, Hamada T, et al. Development of foot gait simulator for presenting environment to each user. JACIII 2011; 15 (5): 554-562.
-
(2011)
JACIII
, vol.15
, Issue.5
, pp. 554-562
-
-
Hashimoto, T.1
Takakura, Y.2
Hamada, T.3
-
26
-
-
84993945356
-
Usability and effects of an exergame-based balance training program
-
Wüest S, Borghese NA, Pirovano M, et al. Usability and effects of an exergame-based balance training program. Games Health J 2014; 3 (2): 106-114.
-
(2014)
Games Health J
, vol.3
, Issue.2
, pp. 106-114
-
-
Wüest, S.1
Borghese, N.A.2
Pirovano, M.3
-
27
-
-
84884823993
-
Using the smartphone accelerometer to monitor fall risk while playing a game: The design and usability evaluation of dance! Don't fall
-
(ed.). Berlin: Springer
-
Silva PA, Nunes F, Vasconcelos A, et al. Using the smartphone accelerometer to monitor fall risk while playing a game: the design and usability evaluation of dance! Don't fall. In: Schmorrow DD, (ed.) Foundations of augmented cognition. Berlin: Springer, 2013, pp. 754-763.
-
(2013)
Foundations of Augmented Cognition
, pp. 754-763
-
-
Silva, P.A.1
Nunes, F.2
Vasconcelos, A.3
Schmorrow, D.D.4
-
29
-
-
84869019831
-
Development of a walking game for the elderly using controllers of hand buttons and foot boards
-
Louisville, KY, 30 July-1 August 2012. New York: IEEE
-
Kim K, Oh S-S, Ahn J-H, et al. Development of a walking game for the elderly using controllers of hand buttons and foot boards. In: 2012 17th International conference on computer games (CGAMES), Louisville, KY, 30 July-1 August 2012. New York: IEEE.
-
2012 17th International Conference on Computer Games (CGAMES)
-
-
Kim, K.1
Oh, S.-S.2
Ahn, J.-H.3
-
31
-
-
77951785788
-
The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults
-
Graves LE, Ridgers ND, Williams K, et al. The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults. J Phys Act Health 2010; 7 (3): 393-401.
-
(2010)
J Phys Act Health
, vol.7
, Issue.3
, pp. 393-401
-
-
Graves, L.E.1
Ridgers, N.D.2
Williams, K.3
-
33
-
-
84955142014
-
Exergaming for elderly: Analyzing player experience and performance
-
Gerling KM, Schild J, Masuch M,. Exergaming for elderly: analyzing player experience and performance. In: Mensch & computer, 2011.
-
(2011)
Mensch & Computer
-
-
Gerling, K.M.1
Schild, J.2
Masuch, M.3
-
34
-
-
84995760730
-
Old dogs can learn new tricks: Exploring effective strategies to facilitate somatosensory video games for institutionalized older veterans
-
(eds). Berlin: Springer
-
Chiang I-T,. Old dogs can learn new tricks: exploring effective strategies to facilitate somatosensory video games for institutionalized older veterans. In: Chang M, Hwang W-Y, Chen M-P, et al. (eds) Edutainment technologies. Educational games and virtual reality/augmented reality applications. Berlin: Springer, p. 190.
-
Edutainment Technologies. Educational Games and Virtual Reality/augmented Reality Applications
, pp. 190
-
-
Chiang, I.-T.1
Chang, M.2
Hwang, W.-Y.3
Chen, M.-P.4
-
36
-
-
84866744855
-
Interactive virtual reality Wii in geriatric day hospital: A study to assess its feasibility, acceptability and efficacy
-
Chan TC, Chan F, Shea YF, et al. Interactive virtual reality Wii in geriatric day hospital: a study to assess its feasibility, acceptability and efficacy. Geriatr Gerontol Int 2012; 12 (4): 714-721.
-
(2012)
Geriatr Gerontol Int
, vol.12
, Issue.4
, pp. 714-721
-
-
Chan, T.C.1
Chan, F.2
Shea, Y.F.3
-
37
-
-
84995803995
-
-
Austin, Texas, 5-10, In: Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, 5-10 May 2012. New York: ACM
-
Gerling K, Livingston I, Nacke L, et al. Full-body motion-based game interaction for older adults. Austin, Texas, 5-10, 2012. In: Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, 5-10 May 2012. New York: ACM.
-
(2012)
Full-body Motion-based Game Interaction for Older Adults
-
-
Gerling, K.1
Livingston, I.2
Nacke, L.3
-
38
-
-
79960300332
-
Muntermacher - "think and move" interface and interaction design of a motion-based serious game for the generation plus
-
(ed.). Berlin: Springer
-
Graf H, Tamanini C, Geissler L,. Muntermacher-"think and move" interface and interaction design of a motion-based serious game for the generation plus. In: Stephanidis C, (ed.) Universal access in human-computer interaction. Users diversity. Berlin: Springer, 2011, pp. 149-158.
-
(2011)
Universal Access in Human-computer Interaction. Users Diversity
, pp. 149-158
-
-
Graf, H.1
Tamanini, C.2
Geissler, L.3
Stephanidis, C.4
-
39
-
-
84882955225
-
Efficacy of Nintendo Wii training on mechanical leg muscle function and postural balance in community-dwelling older adults: A randomized controlled trial
-
Jorgensen MG, Laessoe U, Hendriksen C, et al. Efficacy of Nintendo Wii training on mechanical leg muscle function and postural balance in community-dwelling older adults: a randomized controlled trial. J Gerontol A Biol Sci Med Sci 2013; 68 (7): 845-852.
-
(2013)
J Gerontol A Biol Sci Med Sci
, vol.68
, Issue.7
, pp. 845-852
-
-
Jorgensen, M.G.1
Laessoe, U.2
Hendriksen, C.3
|