메뉴 건너뛰기




Volumn 31, Issue 1, 2000, Pages 119-126

Learning Sustainable Development with a New Simulation Game

Author keywords

best practices; education training; environmental design; frame game; simulation gaming; sustainable development; urban planning

Indexed keywords


EID: 84993746845     PISSN: 10468781     EISSN: None     Source Type: Journal    
DOI: 10.1177/104687810003100112     Document Type: Article
Times cited : (33)

References (10)
  • 5
    • 84965402027 scopus 로고
    • Three levels of learning in simulations: Participating, debriefing, and journal writing
    • Petranek, C. (1992). Three levels of learning in simulations: Participating, debriefing, and journal writing. Simulation & Gaming: An International Journal, 23, 174-185.
    • (1992) Simulation & Gaming: An International Journal , vol.23 , pp. 174-185
    • Petranek, C.1
  • 6
    • 84970784913 scopus 로고
    • Amaturation in experiential learning: Principles of simulation and gaming
    • Petranek, C. (1994). Amaturation in experiential learning: Principles of simulation and gaming. Simulation& Gaming: An International Journal, 25, 513-522.
    • (1994) Simulation& Gaming: An International Journal , vol.25 , pp. 513-522
    • Petranek, C.1
  • 7
    • 0346333892 scopus 로고    scopus 로고
    • Factors of success of simulations and games: A systemic approach to the evaluation of an organization’s impact on the user
    • St-Germain, M., & Laveualt, D. (1997). Factors of success of simulations and games: A systemic approach to the evaluation of an organization’s impact on the user. Simulation & Gaming: An International Journal, 28, 317-336.
    • (1997) Simulation & Gaming: An International Journal , vol.28 , pp. 317-336
    • St-Germain, M.1    Laveualt, D.2
  • 9
    • 84993780677 scopus 로고    scopus 로고
    • Facilitation: How to conduct and debrief experiential activities
    • October Paper presented at the NASAGA Pre-Conference Workshop Atlanta, GA
    • Thiagarajan, S. (1998, October). Facilitation: How to conduct and debrief experiential activities. Paper presented at the NASAGA Pre-Conference Workshop, Atlanta, GA.
    • (1998)
    • Thiagarajan, S.1
  • 10
    • 84925923157 scopus 로고
    • Attitude change and simulation games: The ability of a simulation game to change attitudes when structured in accordance with either the cognitive dissonance or incentive models of attitude change
    • Williams, R. H. (1980). Attitude change and simulation games: The ability of a simulation game to change attitudes when structured in accordance with either the cognitive dissonance or incentive models of attitude change. Simulation & Games, 11(2), 177-196.
    • (1980) Simulation & Games , vol.11 , Issue.2 , pp. 177-196
    • Williams, R.H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.