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Volumn 2, Issue 2, 2005, Pages 131-134

Adaptive thinking and leadership training for cultural awareness and communication competence

Author keywords

Computer game; Cultural awareness; Interpersonal communication; Multiplayer; Simulation; Training

Indexed keywords


EID: 84993089990     PISSN: 17415659     EISSN: 17588510     Source Type: Journal    
DOI: 10.1108/17415650580000038     Document Type: Article
Times cited : (13)

References (7)
  • 5
    • 84992959907 scopus 로고    scopus 로고
    • In Sabine Payr & Robert Trappl (Eds.), Agent Culture: Human-Agent Interaction in a Multicultural World, Lawrence Erlbaum
    • Raybourn, E.M. (2004a) Designing Intercultural Agents for Multicultural Interactions. In Sabine Payr & Robert Trappl (Eds.), Agent Culture: Human-Agent Interaction in a Multicultural World, Lawrence Erlbaum, 267-285.
    • (2004) Designing Intercultural Agents for Multicultural Interactions , pp. 267-285
    • Raybourn, E.M.1
  • 6
    • 84876745500 scopus 로고    scopus 로고
    • In Extended Abstracts of CHI Proceedings 2004, ACM Press, 1733.
    • Raybourn, E.M. and Waern, A. (2004b) Social Learning Through Gaming. In Extended Abstracts of CHI Proceedings 2004, ACM Press, 1733.
    • (2004) Social Learning Through Gaming
    • Raybourn, E.M.1    Waern, A.2
  • 7
    • 84993099470 scopus 로고    scopus 로고
    • Presentation given at Sandia National Laboratories, January 19, 2004.
    • Wardynski, C. (2004) America's Army Project Briefing. Presentation given at Sandia National Laboratories, January 19, 2004.
    • (2004) America's Army Project Briefing
    • Wardynski, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.