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Volumn , Issue , 2004, Pages 1733-1734

Social learning through gaming

Author keywords

Collaboration; Design; Edutainment; Games; Learning; Social behavior

Indexed keywords


EID: 84876745500     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/985921.986206     Document Type: Conference Paper
Times cited : (22)

References (7)
  • 2
    • 84876764435 scopus 로고    scopus 로고
    • Interaction acts for device independent gaming
    • Manchester, April 2002. Also SICS Technical Report 2002:04
    • Nylander, S. and Waern, A. (2002). Interaction Acts for Device Independent Gaming. In Playing with the future, Manchester, April 2002. Also SICS Technical Report 2002:04.
    • (2002) Playing with the Future
    • Nylander, S.1    Waern, A.2
  • 3
    • 84970722299 scopus 로고
    • Gaming: Theory and practice, past and future
    • Shubik, M. (1989). Gaming: Theory and practice, past and future. Simulation & Games, 20, 2, 194-189.
    • (1989) Simulation & Games , vol.20 , Issue.2 , pp. 194-189
    • Shubik, M.1
  • 4
    • 84876775996 scopus 로고    scopus 로고
    • Design cycle usability and evaluations of an intercultural virtual simulation game for collaborative virtual learning
    • C. Ghaoui (Ed.), Information Science Publishing
    • Raybourn, E. M. (2003). Design Cycle Usability and Evaluations of an Intercultural Virtual Simulation Game for Collaborative Virtual Learning. In C. Ghaoui (Ed.), Usability Evaluation of Online Learning Programs, Information Science Publishing, 233-53.
    • (2003) Usability Evaluation of Online Learning Programs , pp. 233-253
    • Raybourn, E.M.1
  • 5
    • 0012465407 scopus 로고    scopus 로고
    • Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation
    • E. Churchill, D. Snowden, & A. Munro (Eds.), Springer, London UK
    • Raybourn, E. M. (2001). Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation. In E. Churchill, D. Snowden, & A. Munro (Eds.) Collaborative Virtual Environments: Digital Places and Spaces for Inteaction, Springer, London UK, 247-64.
    • (2001) Collaborative Virtual Environments: Digital Places and Spaces for Inteaction , pp. 247-264
    • Raybourn, E.M.1
  • 6
    • 70350163659 scopus 로고
    • Simulation games as training tools
    • Sandra M. Fowler and Monica G. Mumford (Eds.). Yarmouth, Maine: Intercultural Press
    • Sisk, D. A. (1995). Simulation games as training tools. In Sandra M. Fowler and Monica G. Mumford (Eds.) Intercultural sourcebook: Cross -cultural training methods, 1. Yarmouth, Maine: Intercultural Press, 81-92.
    • (1995) Intercultural Sourcebook: Cross -cultural Training Methods , vol.1 , pp. 81-92
    • Sisk, D.A.1
  • 7


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.