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Volumn 4, Issue 5, 2015, Pages 352-361

The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence

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INSULIN;

EID: 84992699342     PISSN: 2161783X     EISSN: 21617856     Source Type: Journal    
DOI: 10.1089/g4h.2014.0114     Document Type: Review
Times cited : (98)

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