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Volumn 15, Issue 6, 2003, Pages 336-339

Business simulations: A balanced approach to tourism education

Author keywords

Computers; Hotels; Instructions; Learning; Simulation; Tourism

Indexed keywords


EID: 84986106123     PISSN: 09596119     EISSN: None     Source Type: Journal    
DOI: 10.1108/09596110310488195     Document Type: Review
Times cited : (54)

References (6)
  • 1
    • 84959330138 scopus 로고    scopus 로고
    • Can a simulation help achieve course objectives? An exploratory study investigating differences among instructional tools
    • Chapman, K.J. and Sorge, C.L. (1999), “Can a simulation help achieve course objectives? An exploratory study investigating differences among instructional tools”, Journal of Education for Business, Vol. 74 No. 4, pp. 225-30.
    • (1999) Journal of Education for Business , vol.74 , pp. 225-230
    • Chapman, K.J.1    Sorge, C.L.2
  • 3
    • 0001613704 scopus 로고    scopus 로고
    • Business simulation games: current usage levels – an update
    • Faria, A.J. (1998), “Business simulation games: current usage levels – an update”, Simulation & Gaming, Vol. 29 No. 3, pp. 295-308.
    • (1998) Simulation & Gaming , vol.29 , pp. 295-308
    • Faria, A.J.1
  • 4
    • 4243379694 scopus 로고    scopus 로고
    • Reflection in learning processes through simulation/gaming
    • Rosenorn, T. and Busk K.L. (1998), “Reflection in learning processes through simulation/gaming”, Simulation & Gaming, Vol. 29 No. 4, pp. 432-40.
    • (1998) Simulation & Gaming , vol.29 , pp. 432-440
    • Rosenorn, T.1    Busk, K.L.2
  • 5
    • 84993742011 scopus 로고    scopus 로고
    • Improving student's self-efficacy in strategic management: the relative impact of cases and simulations
    • Thompson, G.H. and Dass, P. (2000), “Improving student's self-efficacy in strategic management: the relative impact of cases and simulations”, Simulation & Gaming, Vol. 31 No. 1, pp. 22-44.
    • (2000) Simulation & Gaming , vol.31 , pp. 22-44
    • Thompson, G.H.1    Dass, P.2
  • 6
    • 0346322732 scopus 로고
    • Why do we bother with games and simulations: an organizational learning perspective
    • Wenzler, I. and Chartier, D. (1991), “Why do we bother with games and simulations: an organizational learning perspective”, Simulation & Gaming, Vol. 30 No. 3, pp. 375-84.
    • (1991) Simulation & Gaming , vol.30 , pp. 375-384
    • Wenzler, I.1    Chartier, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.