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Volumn 28, Issue , 2015, Pages 126-129

From gamification to pervasive game in mapping urban Accessibility

Author keywords

Crowdsourcing; Experience prototyping; Gamification; Urban accessibility

Indexed keywords

CROWDSOURCING; MAPPING; TRANSPORTATION;

EID: 84979660114     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2808435.2808449     Document Type: Conference Paper
Times cited : (41)

References (9)
  • 4
    • 84921044717 scopus 로고    scopus 로고
    • On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City
    • IEEE Communications Society
    • Mirri, S., Prandi, C., Salomoni, P., Callegati, F. and Campi, A. On Combining Crowdsourcing, Sensing and Open Data for an Accessible Smart City, in Proc. I-TASC 2014, IEEE Communications Society.
    • Proc. I-TASC 2014
    • Mirri, S.1    Prandi, C.2    Salomoni, P.3    Callegati, F.4    Campi, A.5
  • 6
    • 84959853531 scopus 로고    scopus 로고
    • MPASS: Integrating People Sensing and Crowdsourcing to Map Urban Accessibility
    • Prandi, C., Salomoni, P., and Mirri, S. mPASS: Integrating People Sensing and Crowdsourcing to Map Urban Accessibility, in Proc. CCNC '14.
    • Proc. CCNC '14
    • Prandi, C.1    Salomoni, P.2    Mirri, S.3
  • 9
    • 79959977158 scopus 로고    scopus 로고
    • World Health Organization
    • World Health Organization, World report on disability, 2011 http://www.who.int/disabilities/world-report/2011/accessible-en.pd
    • (2011) World Report on Disability


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.