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Volumn , Issue , 2013, Pages 224-237

Experience prototyping: Gathering rich understandings to guide design

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SCIENCE; COMPUTERS;

EID: 84944930867     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4018/978-1-4666-4623-0.ch011     Document Type: Chapter
Times cited : (6)

References (31)
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  • 7
    • 0012043834 scopus 로고
    • From interface to interplace: The spatial environment as medium for interaction
    • Cupertino, CA: Kluwer
    • Erickson, T. (1993). From interface to interplace: The spatial environment as medium for interaction. In Proceedings of Conference on Spatial Information Theory. Cupertino, CA: Kluwer.
    • (1993) Proceedings of Conference on Spatial Information Theory
    • Erickson, T.1
  • 8
    • 0012744282 scopus 로고    scopus 로고
    • Cultural probes
    • Gaver, et al. (1999). Cultural probes. Interaction, 6(1), 21-29. doi:10.1145/291224.291235.
    • (1999) Interaction , vol.6 , Issue.1 , pp. 21-29
    • Gaver1
  • 9
    • 0012740896 scopus 로고    scopus 로고
    • London: Royal College of Art
    • Gaver, et al. (2001). The presence project. London: Royal College of Art.
    • (2001) The presence project
    • Gaver1
  • 11
    • 13644267520 scopus 로고    scopus 로고
    • Cultural probes and the value of uncertainty
    • Gaver, et al. (2004). Cultural probes and the value of uncertainty. Interaction, 9(5), 53-56. doi:10.1145/1015530.1015555.
    • (2004) Interaction , vol.9 , Issue.5 , pp. 53-56
    • Gaver1
  • 13
    • 70349764391 scopus 로고    scopus 로고
    • The quality of interactive products: Hedonic needs, emotions and experience
    • Hershey, PA: Idea Group Inc
    • Hassenzahl, M. (2005). The quality of interactive products: Hedonic needs, emotions and experience. In Encyclopaedia of Human Computer Interaction. Hershey, PA: Idea Group Inc. doi:10.4018/978-1-59140-562-7.ch042.
    • (2005) Encyclopaedia of Human Computer Interaction
    • Hassenzahl, M.1
  • 14
    • 0142148256 scopus 로고    scopus 로고
    • Everyday life as a stage in creating and performing scenarios for wireless devices
    • Iacucci, G., & Kuutti, K. (2002). Everyday life as a stage in creating and performing scenarios for wireless devices. Personal and Ubiquitous Computing Journal, 6, 299-306. doi:10.1007/s007790200031.
    • (2002) Personal and Ubiquitous Computing Journal , vol.6 , pp. 299-306
    • Iacucci, G.1    Kuutti, K.2
  • 15
    • 84887465456 scopus 로고    scopus 로고
    • Understanding experience using dialogical methods: The case of serendipity
    • Brisbane, Australia: OZCHI
    • Leong., et al. (2010). Understanding experience using dialogical methods: The case of serendipity. In Proceedings of OZCHI. Brisbane, Australia: OZCHI.
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    • Leong1
  • 18
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    • The emerging roles of performance within HCI and interaction design
    • Macaulay, C., & Jacucci, G., ONeill, S., Kankainen, T., & Simpson, M. (2006). The emerging roles of performance within HCI and interaction design. Interacting with Computers, 18(5), 942-955. doi:10.1016/j.intcom.2006.07.001.
    • (2006) Interacting with Computers , vol.18 , Issue.5 , pp. 942-955
    • Macaulay, C.1    Jacucci, G.2    ONeill, S.3    Kankainen, T.4    Simpson, M.5
  • 21
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    • Where we met last time
    • Canberra, Australia: OZCHI
    • Paay, J. (2005). Where we met last time. In Proceedings of OZCHI. Canberra, Australia: OZCHI.
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  • 23
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    • Strömberg, H., Pirttilä, V., & Ikonen, V. (2004). Interactive scenarios-Building ubiquitous computing concepts in the spirit of participatory design. Personal and Ubiquitous Computing, 8(3), 200-207.
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  • 24
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    • In duet with everyday urban settings: A user study of sonic city
    • NIME
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.