-
1
-
-
84898043733
-
Charting past, present and future research in ubiquitous computing
-
Abowd, G.D., & Myatt. (2000). Charting past, present and future research in ubiquitous computing. ACM Transactions.
-
(2000)
ACM Transactions
-
-
Abowd, G.D.1
Myatt2
-
2
-
-
51249152226
-
Seattle's pike place market (de) constructed: An analysis of tourist narratives about a public space
-
Aiello, G., & Gendelman, I. (2008). Seattle's pike place market (de) constructed: An analysis of tourist narratives about a public space. Journal of Tourism and Cultural Change, 5(3), 158-185. doi:10.2167/jtcc093.0.
-
(2008)
Journal of Tourism and Cultural Change
, vol.5
, Issue.3
, pp. 158-185
-
-
Aiello, G.1
Gendelman, I.2
-
5
-
-
0033645063
-
Experience prototyping
-
DIS
-
Buchenau, M., & Suri, J. F. (2000). Experience prototyping. In Proceedings of the Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques. DIS.
-
(2000)
Proceedings of the Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques
-
-
Buchenau, M.1
Suri, J.F.2
-
7
-
-
0012043834
-
From interface to interplace: The spatial environment as medium for interaction
-
Cupertino, CA: Kluwer
-
Erickson, T. (1993). From interface to interplace: The spatial environment as medium for interaction. In Proceedings of Conference on Spatial Information Theory. Cupertino, CA: Kluwer.
-
(1993)
Proceedings of Conference on Spatial Information Theory
-
-
Erickson, T.1
-
8
-
-
0012744282
-
Cultural probes
-
Gaver, et al. (1999). Cultural probes. Interaction, 6(1), 21-29. doi:10.1145/291224.291235.
-
(1999)
Interaction
, vol.6
, Issue.1
, pp. 21-29
-
-
Gaver1
-
9
-
-
0012740896
-
-
London: Royal College of Art
-
Gaver, et al. (2001). The presence project. London: Royal College of Art.
-
(2001)
The presence project
-
-
Gaver1
-
11
-
-
13644267520
-
Cultural probes and the value of uncertainty
-
Gaver, et al. (2004). Cultural probes and the value of uncertainty. Interaction, 9(5), 53-56. doi:10.1145/1015530.1015555.
-
(2004)
Interaction
, vol.9
, Issue.5
, pp. 53-56
-
-
Gaver1
-
13
-
-
70349764391
-
The quality of interactive products: Hedonic needs, emotions and experience
-
Hershey, PA: Idea Group Inc
-
Hassenzahl, M. (2005). The quality of interactive products: Hedonic needs, emotions and experience. In Encyclopaedia of Human Computer Interaction. Hershey, PA: Idea Group Inc. doi:10.4018/978-1-59140-562-7.ch042.
-
(2005)
Encyclopaedia of Human Computer Interaction
-
-
Hassenzahl, M.1
-
14
-
-
0142148256
-
Everyday life as a stage in creating and performing scenarios for wireless devices
-
Iacucci, G., & Kuutti, K. (2002). Everyday life as a stage in creating and performing scenarios for wireless devices. Personal and Ubiquitous Computing Journal, 6, 299-306. doi:10.1007/s007790200031.
-
(2002)
Personal and Ubiquitous Computing Journal
, vol.6
, pp. 299-306
-
-
Iacucci, G.1
Kuutti, K.2
-
15
-
-
84887465456
-
Understanding experience using dialogical methods: The case of serendipity
-
Brisbane, Australia: OZCHI
-
Leong., et al. (2010). Understanding experience using dialogical methods: The case of serendipity. In Proceedings of OZCHI. Brisbane, Australia: OZCHI.
-
(2010)
Proceedings of OZCHI
-
-
Leong1
-
18
-
-
33748934256
-
The emerging roles of performance within HCI and interaction design
-
Macaulay, C., & Jacucci, G., ONeill, S., Kankainen, T., & Simpson, M. (2006). The emerging roles of performance within HCI and interaction design. Interacting with Computers, 18(5), 942-955. doi:10.1016/j.intcom.2006.07.001.
-
(2006)
Interacting with Computers
, vol.18
, Issue.5
, pp. 942-955
-
-
Macaulay, C.1
Jacucci, G.2
ONeill, S.3
Kankainen, T.4
Simpson, M.5
-
19
-
-
33644502461
-
-
Cambridge, MA: MIT Press
-
McCullough, M. (2005). Digital ground, architecture, pervasive computing, and environmental knowing. Cambridge, MA: MIT Press.
-
(2005)
Digital ground, architecture, pervasive computing, and environmental knowing
-
-
McCullough, M.1
-
21
-
-
84944917407
-
Where we met last time
-
Canberra, Australia: OZCHI
-
Paay, J. (2005). Where we met last time. In Proceedings of OZCHI. Canberra, Australia: OZCHI.
-
(2005)
Proceedings of OZCHI
-
-
Paay, J.1
-
23
-
-
33748902159
-
Interactive scenarios-Building ubiquitous computing concepts in the spirit of participatory design
-
Strömberg, H., Pirttilä, V., & Ikonen, V. (2004). Interactive scenarios-Building ubiquitous computing concepts in the spirit of participatory design. Personal and Ubiquitous Computing, 8(3), 200-207.
-
(2004)
Personal and Ubiquitous Computing
, vol.8
, Issue.3
, pp. 200-207
-
-
Strömberg, H.1
Pirttilä, V.2
Ikonen, V.3
-
24
-
-
0001853125
-
The computer for the 21st century
-
Weiser, M. (1991). The computer for the 21st century. Scientific American, 265(3), 94-104. doi:10.1038/scientificamerican0991-94
-
(1991)
Scientific American
, vol.265
, Issue.3
, pp. 94-104
-
-
Weiser, M.1
-
26
-
-
35348917681
-
How HCI interprets the probes
-
ACM
-
Boehner, K., Vertesi, J., Sengers, P., & Dourish, P. (2007). How HCI interprets the probes. In Proceedings of the SIGCHI Conference, CHI 2007, (pp. 1077-1086). ACM.
-
(2007)
Proceedings of the SIGCHI Conference, CHI 2007
, pp. 1077-1086
-
-
Boehner, K.1
Vertesi, J.2
Sengers, P.3
Dourish, P.4
-
28
-
-
85160349454
-
In duet with everyday urban settings: A user study of sonic city
-
NIME
-
Gaye, L., & Holmquist, L. E. (2004). In duet with everyday urban settings: A user study of sonic city. In Proceedings of NIME '04. NIME.
-
(2004)
Proceedings of NIME '04
-
-
Gaye, L.1
Holmquist, L.E.2
-
30
-
-
77953528211
-
Magic moments in situated mediascapes
-
ACM
-
Reid, J., Hull, R., Cater, K., & Fleuriot, C. (2005). Magic moments in situated mediascapes. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology-ACE '05, (pp. 290-293). ACM.
-
(2005)
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology-ACE '05
, pp. 290-293
-
-
Reid, J.1
Hull, R.2
Cater, K.3
Fleuriot, C.4
|