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Volumn 9731, Issue , 2016, Pages 89-97

Teaching virtual reality with affordable technologies

Author keywords

Augmented reality; Computer vision; Display devices; Higher education; Interaction devices; Practical course; Virtual reality; VR laboratory

Indexed keywords

AUGMENTED REALITY; COMPUTER VISION; DIGITAL DEVICES; DISPLAY DEVICES; DISTANCE EDUCATION; E-LEARNING; TEACHING; VIRTUAL REALITY;

EID: 84978881220     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-319-39510-4_9     Document Type: Conference Paper
Times cited : (19)

References (18)
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    • Teaching Virtual Reality: Why and How?
    • Burdea, G. C.: Teaching Virtual Reality: Why and How? Teleoperators Virtual Environ. 13(4), 463-483 (2004).
    • (2004) Teleoperators Virtual Environ , vol.13 , Issue.4 , pp. 463-483
    • Burdea, G.C.1
  • 4
    • 84928493087 scopus 로고    scopus 로고
    • Google cardboard. https://developers. google. com/cardboard/.
    • Google cardboard
  • 5
    • 84974583466 scopus 로고    scopus 로고
    • Oculus Rift. https://www. oculus. com/.
    • Oculus Rift
  • 7
    • 84887490841 scopus 로고    scopus 로고
    • Leap Motion. https://www. leapmotion. com/.
    • Leap Motion
  • 9
    • 84978802212 scopus 로고    scopus 로고
    • Unity. http://www. unity. com.
    • Unity
  • 10
    • 84978848119 scopus 로고    scopus 로고
    • Education Inf
    • Watson, D.: Education Inf. Technologies 5(4), 231-232 (2000).
    • (2000) Technologies , vol.5 , Issue.4 , pp. 231-232
    • Watson, D.1
  • 15
    • 84979651396 scopus 로고    scopus 로고
    • Evaluation of basic object manipulation modes for low-cost immersive virtual reality
    • CHITALY 2015,. ACM
    • Caputo, F. M.: Evaluation of basic object manipulation modes for low-cost immersive virtual reality. In: Biannual Conference of the Italian Chapter of SIGCHI, CHITALY 2015, pp. 74-77. ACM (2015).
    • (2015) Biannual Conference of the Italian Chapter of SIGCHI , pp. 74-77
    • Caputo, F.M.1
  • 17
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    • Virtual reality case study throughout the curriculum to address competency gaps
    • Whitman, L., Malzahn, D., Madhavan, V., Weheba, G., Krishnan, K.: Virtual reality case study throughout the curriculum to address competency gaps. Int. J. Eng. Educ. 20(5), 690-702 (2004).
    • (2004) Int. J. Eng. Educ , vol.20 , Issue.5 , pp. 690-702
    • Whitman, L.1    Malzahn, D.2    Madhavan, V.3    Weheba, G.4    Krishnan, K.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.