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Volumn 20, Issue 5, 2004, Pages 690-702
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Virtual reality case study throughout the curriculum to address competency gaps
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Author keywords
[No Author keywords available]
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Indexed keywords
INDUSTRY-BASED PROJECTS;
JACK SOFTWARE;
MANUFACTURING ENGINEERING EDUCATION;
VIRTUAL REALITY MARKUP LANGUAGE (VRML);
CURRICULA;
INTERNET;
KNOWLEDGE ACQUISITION;
REAL TIME SYSTEMS;
STUDENTS;
VIRTUAL REALITY;
ENGINEERING EDUCATION;
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EID: 4644354578
PISSN: 0949149X
EISSN: None
Source Type: Journal
DOI: None Document Type: Review |
Times cited : (26)
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References (18)
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