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Schütz prefers “typification” to “type” to emphasize the dynamic and enacted character of this stock of knowledge. We may freeze it for analytic convenience, but what we know to be typical is always in a process of emerging from our past experiences, informed from our current engagements with the world, and directed toward our projects for the future
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Schütz prefers “typification” to “type” to emphasize the dynamic and enacted character of this stock of knowledge. We may freeze it for analytic convenience, but what we know to be typical is always in a process of emerging from our past experiences, informed from our current engagements with the world, and directed toward our projects for the future; see Kwang-ki Kim and Tim Berard, “Typification in Society and Social Science: The Continuing Relevance of Schütz’s Social Phenomenology,” Human Studies 32, no. 3 (2009): 263–89.
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We note that while there are exceptions e.g., Adrian Forty, “Of Cars, Clothes and Carpets: Design Metaphors in Architectural Thought,” Journal of Design History 2, no. 1 [1989]
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the prevailing narrative of design histories tends to be written in a Whiggish fashion that makes the designer’s success seem inevitable. For designers, the future is not a simple matter of “progress.”
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Jeffrey L. Meikle, “Material Virtues: On the Ideal and the Real in Design History,” Journal of Design History 11, no. 3 [1998]: 191–99, the prevailing narrative of design histories tends to be written in a Whiggish fashion that makes the designer’s success seem inevitable. For designers, the future is not a simple matter of “progress.”
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The terminology itself is often used interchangeably with “pervasive computing” (originating from IBM)
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The terminology itself is often used interchangeably with “pervasive computing” (originating from IBM).
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For example, Eva Hornecker et al., “UbiComp in Opportunity Spaces: Challenges for Participatory Design,” in Proceedings of the Ninth Conference on Participatory Design (PDC’06), (ACM Press, 2006), vol. 1, 47–56.
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