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Volumn , Issue , 2016, Pages 34-40

Computer Games for User Engagement in Attention Deficit Hyperactivity Disorder (ADHD) Monitoring and Therapy

Author keywords

e Health; gamification; healthcare; m Health; pervasive and ubiquitous computing

Indexed keywords

BEHAVIORAL RESEARCH; BIOFEEDBACK; BRAIN; BRAIN COMPUTER INTERFACE; DISEASES; HEALTH CARE; MHEALTH; NEUROPHYSIOLOGY; SURVEYS; UBIQUITOUS COMPUTING;

EID: 84969261916     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/iTAG.2015.9     Document Type: Conference Paper
Times cited : (17)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.