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Volumn , Issue , 2016, Pages

Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing

Author keywords

accessibility; crowdsourcing; pervasive game; urban field trials with results

Indexed keywords

CROWDSOURCING; TRANSPORTATION;

EID: 84966687054     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICCNC.2016.7440545     Document Type: Conference Paper
Times cited : (21)

References (19)
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    • (2005) Entertain , vol.3 , Issue.3 , pp. 4
    • Magerkurth, C.1    Cheok, A.D.2    Mandryk, R.L.3    Nilsen, T.4
  • 5
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    • Wheelmap, July 2015, [retrieved: July, 2015]
    • Wheelmap, July 2015, http://wheelmap.org/en/ [retrieved: July, 2015]
  • 6
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    • Access Together, [retrieved: July, 2015]
    • Access Together, http://www.accesstogether.org/ [retrieved: July, 2015]
  • 7
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    • AXSmap, [retrieved: July, 2015]
    • AXSmap, http://www.axsmap.com/ [retrieved: July, 2015] .
  • 8
    • 84966558789 scopus 로고    scopus 로고
    • OpenTripPlanner, [retrieved: July, 2015]
    • OpenTripPlanner, http://opentripplanner.usf.edu/ [retrieved: July, 2015]
  • 9
    • 80051960520 scopus 로고    scopus 로고
    • Entertainment beyond divertissment: Using computer games for city road accessibility
    • M. Roccetti, G. Marfia and C.E. Palazzi, "Entertainment beyond divertissment: using computer games for city road accessibility". Comput. Entertain. 9, 1-9, 2011.
    • (2011) Comput. Entertain , vol.9 , pp. 1-9
    • Roccetti, M.1    Marfia, G.2    Palazzi, C.E.3
  • 12
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    • Labeling images with a computer game
    • ACM Press
    • Ahn, L.V. and Dabbish, L. "Labeling images with a computer game". in Proc. of CHI '04. ACM Press, 319-326, 2004.
    • (2004) Proc. of CHI '04 , pp. 319-326
    • Ahn, L.V.1    Dabbish, L.2
  • 16
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    • Games with a purpose
    • Ahn, L.V., Games with a purpose, Computer, vol.39, no.6, 92,94, 2006.
    • (2006) Computer , vol.39 , Issue.6 , pp. 92-94
    • Ahn, L.V.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.