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Volumn , Issue , 2004, Pages 233-240

Massive simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance

Author keywords

[No Author keywords available]

Indexed keywords

BEHAVIORAL RESEARCH; COLLISION AVOIDANCE; COMPUTER GRAPHICS; COMPUTER GRAPHICS EQUIPMENT; COMPUTER PROGRAMMING; HARDWARE; PROGRAM PROCESSORS; RECONFIGURABLE HARDWARE; VIRTUAL REALITY; VISUALIZATION;

EID: 84962511142     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (37)

References (19)
  • 1
    • 77953998137 scopus 로고    scopus 로고
    • Sparse matrix solvers on the GPU: Conjugate gradients and multigrid
    • Bolz, J., Farmer, I., Grinspun, E., and Schroder, Sparse matrix solvers on the GPU: Conjugate gradients and multigrid, SIGGRAPH 2003.
    • (2003) SIGGRAPH
    • Bolz, J.1    Farmer, I.2    Grinspun, E.3    Schroder4
  • 3
    • 0030197087 scopus 로고    scopus 로고
    • Collision free object movement using vector fields
    • July 1996
    • P. K. Egbert and S. H. Winkler, Collision Free Object Movement Using Vector Fields, IEEE Computer Graphics and Applications 1996, v. 16 n. 4, p. 18-24, July 1996
    • (1996) IEEE Computer Graphics and Applications , vol.16 , Issue.4 , pp. 18-24
    • Egbert, P.K.1    Winkler, S.H.2
  • 4
    • 33947591807 scopus 로고    scopus 로고
    • Simulation and animation with hardware accelerated procedural textures
    • M. J. Harris, Simulation and animation with hardware accelerated procedural textures, Game Developers Conference 2003.
    • (2003) Game Developers Conference
    • Harris, M.J.1
  • 6
    • 77954024744 scopus 로고
    • Linear algebra operator for GPU implementation of numerical algorithms
    • Kruger, J., and Westermannm R. Linear algebra operator for gpu implementation of numerical algorithms, SIGGRAPH 1983.
    • (1983) SIGGRAPH
    • Kruger, J.1    Westermannm, R.2
  • 7
  • 11
    • 84944217808 scopus 로고
    • Particle system - A technique for modeling a class of fuzzy objects
    • Reeves, W. T., Particle System - A Technique for modeling a Class of Fuzzy Objects, Proceedings of SIGGRAPH 1983.
    • (1983) Proceedings of SIGGRAPH
    • Reeves, W.T.1
  • 12
    • 84971386868 scopus 로고
    • Flocks, herds and schools: A distributed behavioral model
    • C. W. Reynolds, Flocks, herds and schools: A distributed behavioral model, SIGGRAPH, 1987.
    • (1987) SIGGRAPH
    • Reynolds, C.W.1
  • 14
    • 0012173001 scopus 로고    scopus 로고
    • Interaction with groups of autonomous characters
    • CMP Game Media Group formerly: Miller Freeman Game Group, San Francisco, California
    • C. W. Reynolds, Interaction with Groups of Autonomous Characters, in the proceedings of Game Developers Conference 2000, CMP Game Media Group (formerly: Miller Freeman Game Group), San Francisco, California, pages 449-460, 2000.
    • (2000) The Proceedings of Game Developers Conference 2000 , pp. 449-460
    • Reynolds, C.W.1
  • 15
    • 84962603464 scopus 로고    scopus 로고
    • Games research: The science of interactive entertainment
    • Course description
    • C. W. Reynolds, Games Research: the Science of Interactive Entertainment, SIGGRAPH, 2000, Course 39. Course description at http://www.red3d.com/siggraph/2000/course39/
    • SIGGRAPH, 2000, Course 39
    • Reynolds, C.W.1
  • 16
    • 84962534486 scopus 로고    scopus 로고
    • Artificial life for computer games
    • Course. Course description
    • C. W. Reynolds, Artificial Life for Computer Games, Game Developers Conference, 2001, Course. Course description at http://www.dgp. toronto.edu/~funge/gdc2001/
    • (2001) Game Developers Conference
    • Reynolds, C.W.1
  • 19
    • 84962526406 scopus 로고    scopus 로고
    • http://www.pcisig.com/specifications/pciexpress


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.