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Volumn , Issue , 2004, Pages 241-248

CGIS, a new language for data-parallel GPU programming

Author keywords

Data parallel; General purpose; GPUs; Parallelization; Scientific computing

Indexed keywords

ABSTRACTING; COMPUTATIONAL LINGUISTICS; COMPUTER GRAPHICS; COMPUTER GRAPHICS EQUIPMENT; NATURAL SCIENCES COMPUTING; PARALLEL ARCHITECTURES; PROGRAM PROCESSORS; VISUALIZATION;

EID: 84962494055     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (20)
  • 5
    • 85020587372 scopus 로고    scopus 로고
    • Fast computation of generalized Voronoi diagrams using graphics hardware
    • K. E. HOFF III, T. CULVER, J. KEYSER, M. LIN, AND D. MANOCHA, Fast computation of generalized Voronoi diagrams using graphics hardware, in SIGGRAPH, 1999, pp. 277-286.
    • (1999) SIGGRAPH , pp. 277-286
    • Hoff, K.E.1    Culver, T.2    Keyser, J.3    Lin, M.4    Manocha, D.5
  • 8
    • 84948647256 scopus 로고    scopus 로고
    • Slides of a presentation NVIDIA Analyst's Day
    • D. KIRK, Technology directions. http://developer.nvidia.com/docs/io/4106/Technology-Directions.pdf, 2003. Slides of a presentation at NVIDIA Analyst's Day.
    • (2003) Technology Directions
    • Kirk, D.1
  • 9
    • 77954024744 scopus 로고    scopus 로고
    • Linear algebra operators for GPU implementations of numerical algorithms
    • J. KRÜGER AND R. WESTERMANN, Linear algebra operators for GPU implementations of numerical algorithms, in SIGGRAPH, 2003.
    • (2003) SIGGRAPH
    • Krüger, J.1    Westermann, R.2
  • 11
    • 77953983400 scopus 로고    scopus 로고
    • Cg: A system for programming graphics hardware in a C-like language
    • W. R. MARK, R. S. GLANVILLE, K. AKELEY, AND M. J. KILGARD, Cg: A system for programming graphics hardware in a C-like language, in SIGGRAPH, 2003.
    • (2003) SIGGRAPH
    • Mark, W.R.1    Glanville, R.S.2    Akeley, K.3    Kilgard, M.J.4
  • 14
    • 84962608150 scopus 로고    scopus 로고
    • MICROSOFT, DirectX reference manual. http://msdn. microsoft.com/library/default.asp?url=/library/en-us/direct%x9-c/directx/graphics/reference/shaders/shaders.asp, 2004.
    • (2004) DirectX Reference Manual
    • MICROSOFT1
  • 15
    • 0001773799 scopus 로고    scopus 로고
    • Fast, minimum storage ray-triangle intersection
    • T. MÖLLER AND B. TRUMBORE, Fast, minimum storage ray-triangle intersection, Journal of Graphics Tools, 2(1997), pp. 21-28.
    • (1997) Journal of Graphics Tools , vol.2 , pp. 21-28
    • Möller, T.1    Trumbore, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.