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Volumn , Issue , 2015, Pages

A Systematic Mapping Study on Gamified Software Quality

Author keywords

gamification; gamified software quality; ISO IEC 25010; systematic mapping study

Indexed keywords

COMPUTER SOFTWARE SELECTION AND EVALUATION; MAPPING; VIRTUAL REALITY;

EID: 84954548620     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VS-GAMES.2015.7295763     Document Type: Conference Paper
Times cited : (12)

References (19)
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    • M. Rautiainen, T. Korhonen, E. Mutafungwa, E. Ovaska, A. Katasonov, A. Evesti, H. Ailisto, A. Quigley, J. Häkkilä, N. Milic-Frayling and J. Riekki (Eds.)
    • M. Oja, and J. Riekki, Ubiquitous Framework for Creating and Evaluating Persuasive Applications and Games," M. Rautiainen, T. Korhonen, E. Mutafungwa, E. Ovaska, A. Katasonov, A. Evesti, H. Ailisto, A. Quigley, J. Häkkilä, N. Milic-Frayling and J. Riekki (Eds.), Grid and Pervasive Computing Workshops, vol. 7096, pp. 133-140, 2012.
    • (2012) Grid and Pervasive Computing Workshops , vol.7096 , pp. 133-140
    • Oja, M.1    Riekki, J.2
  • 5
    • 85053269855 scopus 로고    scopus 로고
    • Gartner Retrieved September 5th 2014
    • Gartner, "Gartner's 2013 Hype Cycle for Emerging Technologies,", 2013. Retrieved September 5th, 2014, from http://www.gartner.com/newsroom/id/2575515
    • (2013) Gartner's 2013 Hype Cycle for Emerging Technologies
  • 7
    • 79953724329 scopus 로고    scopus 로고
    • Using mapping studies as the basis for further research-A participant-observer case study
    • B. Kitchenham, D. Budgen and P. Brereton, "Using mapping studies as the basis for further research-A participant-observer case study," Information and Software Technology, vol. 53 (6), pp. 638-651, 2011. http://dx.doi.org/10.1016/j.infsof.2010.12.011
    • (2011) Information and Software Technology , vol.53 , Issue.6 , pp. 638-651
    • Kitchenham, B.1    Budgen, D.2    Brereton, P.3
  • 10
    • 84870653955 scopus 로고    scopus 로고
    • Technical Report 11-05, Department of Information and Computer Sciences University of Hawaii, Honolulu, HI
    • Y. Xu, "Literature Review on Web Application Gamification and Analytics," Technical Report 11-05, Department of Information and Computer Sciences University of Hawaii, Honolulu, HI 2011.
    • (2011) Literature Review on Web Application Gamification and Analytics
    • Xu, Y.1
  • 13
    • 33847286844 scopus 로고    scopus 로고
    • Lessons from applying the systematic literature review process within the software engineering domain
    • P. Brereton, B. Kitchenham, D. Budgen, M. Turner, and M. Khalil, "Lessons from applying the systematic literature review process within the software engineering domain,", Journal of Systems and Software, vol. 80, pp. 571-583, 2007.
    • (2007) Journal of Systems and Software , vol.80 , pp. 571-583
    • Brereton, P.1    Kitchenham, B.2    Budgen, D.3    Turner, M.4    Khalil, M.5
  • 15
    • 31044444123 scopus 로고    scopus 로고
    • Requirements engineering paper classification and evaluation criteria: A proposal and a discussion
    • R. Wieringa, N. Maiden, N. Mead, and C. Rolland, "Requirements engineering paper classification and evaluation criteria: a proposal and a discussion," Requirements Engineering, vol. 11, pp. 102-107, 2006. doi: 10.1007/s00766-005-0021-6
    • (2006) Requirements Engineering , vol.11 , pp. 102-107
    • Wieringa, R.1    Maiden, N.2    Mead, N.3    Rolland, C.4
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    • Safety analysis of software product lines using state-based modeling
    • J. Liu, J. Dehlinger, and R. Lutz, "Safety analysis of software product lines using state-based modeling," Journal of Systems and Software, vol. 80 (11), pp. 1879-1892, 2007. doi: 10.1016/j.jss.2007.01.047
    • (2007) Journal of Systems and Software , vol.80 , Issue.11 , pp. 1879-1892
    • Liu, J.1    Dehlinger, J.2    Lutz, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.