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Volumn 7096 LNCS, Issue , 2012, Pages 133-140

Ubiquitous framework for creating and evaluating persuasive applications and games

Author keywords

game design; human computer interaction; motivation; software framework; ubiquitous computing

Indexed keywords

GAME DESIGN; MEASUREMENT DATA; SERIOUS GAMES; SOFTWARE FRAMEWORK; THIRD PARTIES; UBIQUITOUS APPLICATION; UBIQUITOUS FRAMEWORK; USER EXPERIENCE;

EID: 84857229304     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-27916-4_15     Document Type: Conference Paper
Times cited : (10)

References (31)
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    • Dyck, J., Pinelle, D., Brown, B., et al.: Learning from Games: HCI Design Innovations in Entertainment Software. In: Proceedings of Graphics Interface, pp. 237-246 (2003)
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    • Dyck, J.1    Pinelle, D.2    Brown, B.3
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    • Making by Making Strange: Defamiliarization and the Design of Domestic Technologies
    • Bell, G., Blythe, M., Sengers, P.: Making by Making Strange: Defamiliarization and the Design of Domestic Technologies. ACM Trans.Comput.-Hum.Interact. 12, 149-173 (2005)
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    • Bell, G.1    Blythe, M.2    Sengers, P.3
  • 26
    • 77955491294 scopus 로고    scopus 로고
    • Predicting Protein Structures with a Multiplayer Online Game
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    • Cooper, S.1    Khatib, F.2    Treuille, A.3
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    • Ubiquitous Computing Field Studies
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    • Thesis of Master of Engineering in Electrical Engineering and Computer Science. Massachusetts Institute of Technology, Cambridge
    • Ng, M.: UbiqGames: Casual, Educational, Multiplayer Games for Mobile and Desktop Platforms. Thesis of Master of Engineering in Electrical Engineering and Computer Science. Massachusetts Institute of Technology, Cambridge (2009)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.