-
1
-
-
5644290841
-
An integrated theory of the mind
-
Anderson, J., Bothell, D., Byrne, M., Douglass, S., Lebiere, C., Qin, Y., et al.: An integrated theory of the mind. Psychol. Rev. 111(4), 1036-1060 (2004)
-
(2004)
Psychol. Rev.
, vol.111
, Issue.4
, pp. 1036-1060
-
-
Anderson, J.1
Bothell, D.2
Byrne, M.3
Douglass, S.4
Lebiere, C.5
Qin, Y.6
-
2
-
-
70449372959
-
CERA-CRANIUM: A test bed for machine consciousness research
-
Towards a Science of Consciousness Hong Kong (2009)
-
Arrabales, R., Ledezma, A., Sanchis, A.: CERA-CRANIUM: a test bed for machine consciousness research. In: International Workshop on Machine Consciousness. Towards a Science of Consciousness 2009, p. 105. Hong Kong (2009)
-
(2009)
International Workshop on Machine Consciousness
, pp. 105
-
-
Arrabales, R.1
Ledezma, A.2
Sanchis, A.3
-
3
-
-
71549166985
-
Towards conscious-like behavior in computer game characters
-
IEEE Press, Milano, Italy
-
Arrabales, R., Ledezma, A., Sanchis, A.: Towards conscious-like behavior in computer game characters. In: IEEE Symposium on Computational Intelligence and Games, pp. 217-224. IEEE Press, Milano, Italy (2009)
-
(2009)
IEEE Symposium on Computational Intelligence and Games
, pp. 217-224
-
-
Arrabales, R.1
Ledezma, A.2
Sanchis, A.3
-
5
-
-
25644443796
-
Global workspace theory of consciousness: Toward a cognitive neuroscience of human experience
-
Baars, B.: Global workspace theory of consciousness: toward a cognitive neuroscience of human experience. Prog. Brain Res. 150, 45-53 (2005)
-
(2005)
Prog. Brain Res.
, vol.150
, pp. 45-53
-
-
Baars, B.1
-
6
-
-
0036146985
-
The conscious access hypothesis: Origins and recent evidence
-
Baars, B.J.: The conscious access hypothesis: origins and recent evidence. Trends Cogn. Sci. 6, 47-52 (2002)
-
(2002)
Trends Cogn. Sci.
, vol.6
, pp. 47-52
-
-
Baars, B.J.1
-
9
-
-
60649114740
-
A believable agent for first-person shooter games
-
Choi, D., Konik, T., Nejati, N., Park, C., Langley, P.: A believable agent for first-person shooter games. In: Proceedings of the third annual artificial intelligence and interactive digital entertainment conference, pp. 71-73 (2007)
-
(2007)
Proceedings of the Third Annual Artificial Intelligence and Interactive Digital Entertainment Conference
, pp. 71-73
-
-
Choi, D.1
Konik, T.2
Nejati, N.3
Park, C.4
Langley, P.5
-
10
-
-
85193191954
-
-
Accessed Oct 2010
-
Epic Games, Inc.: Unreal Torunament 2004. http://www.unrealtournament2003.com/. Accessed Oct 2010
-
(2004)
-
-
-
11
-
-
44649166885
-
A consciousness based architecture for a functioning mind
-
IDEA Group Inc, Hershey
-
Franklin, S.: A Consciousness Based Architecture for a Functioning Mind. Visions of Mind. IDEA Group Inc, Hershey (2005)
-
(2005)
Visions of Mind
-
-
Franklin, S.1
-
12
-
-
47149097511
-
Progress in machine consciousness
-
Gamez, D.: Progress in machine consciousness. Conscious. Cogn. 17(3), 887-910 (2008)
-
(2008)
Conscious. Cogn.
, vol.17
, Issue.3
, pp. 887-910
-
-
Gamez, D.1
-
13
-
-
72449184029
-
Pogamut 3 can assist developers in building AI (Not only) for their videogame agents
-
Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., Brom, C.: Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. Agents for Games and Simulations, pp. 1-15 (2009)
-
(2009)
Agents for Games and Simulations
, pp. 1-15
-
-
Gemrot, J.1
Kadlec, R.2
Bída, M.3
Burkert, O.4
Píbil, R.5
Havlíček, J.6
Zemčák, L.7
Šimlovič, J.8
Vansa, R.9
Štolba, M.10
Plch, T.11
Brom, C.12
-
14
-
-
71549142675
-
Achieving advanced machine consciousness through integrative, virtually embodied artificial general intelligence
-
Haikonen, P.O.A. (ed.) Helsinki
-
Goertzel, B.: Achieving advanced machine consciousness through integrative, virtually embodied artificial general intelligence. In: Haikonen, P.O.A. (ed.) Proceeding of the Nokia Workshop on Machine Consciousness, pp. 19-21. Helsinki (2008)
-
(2008)
Proceeding of the Nokia Workshop on Machine Consciousness
, pp. 19-21
-
-
Goertzel, B.1
-
15
-
-
77955182828
-
An integrative methodology for teaching embodied non-linguistic agents, applied to virtual animals in second life
-
Goertzel, B., Pennachin, C., Geisweiller, N., Looks, M., Senna, A., Silva, W., Heljakka, A., Lopes, C.: An integrative methodology for teaching embodied non-linguistic agents, applied to virtual animals in Second Life. In: Artificial General Intelligence 2008, Proceedings of the First AGI Conference, pp. 161-175 (2008)
-
(2008)
Artificial General Intelligence 2008, Proceedings of the First AGI Conference
, pp. 161-175
-
-
Goertzel, B.1
Pennachin, C.2
Geisweiller, N.3
Looks, M.4
Senna, A.5
Silva, W.6
Heljakka, A.7
Lopes, C.8
-
16
-
-
77955690467
-
A turing test for computer game bots
-
Hingston, P.: A Turing Test for computer game bots. IEEE Trans. Comput. Intell. AI Games 1(3), 169-186 (2009)
-
(2009)
IEEE Trans. Comput. Intell. AI Games
, vol.1
, Issue.3
, pp. 169-186
-
-
Hingston, P.1
-
19
-
-
84875951781
-
Extending the soar cognitive architecture
-
IOS Press
-
Laird, J.: Extending the Soar cognitive architecture. In: Proceedings of the First AGI Conference, pp. 224-235. IOS Press (2008)
-
(2008)
Proceedings of the First AGI Conference
, pp. 224-235
-
-
Laird, J.1
-
21
-
-
32144459006
-
Hierarchical skills and cognitive architectures
-
Citeseer
-
Langley, P., Cummings, K., Shapiro, D.: Hierarchical skills and cognitive architectures. In: Proceedings of the twenty-sixth annual conference of the cognitive science society, pp. 779-784. Citeseer (2004)
-
(2004)
Proceedings of the Twenty-sixth Annual Conference of the Cognitive Science Society
, pp. 779-784
-
-
Langley, P.1
Cummings, K.2
Shapiro, D.3
-
22
-
-
60649113210
-
Cognitive architectures: Research issues and challenges
-
Langley, P., Laird, J., Rogers, S.: Cognitive architectures: Research issues and challenges. Cogn. Syst Res. 10(2), 141-160 (2009)
-
(2009)
Cogn. Syst Res.
, vol.10
, Issue.2
, pp. 141-160
-
-
Langley, P.1
Laird, J.2
Rogers, S.3
-
23
-
-
0007626791
-
A design for the icarus architecture
-
Langley, P., McKusick, K., Allen, J., Iba, W., Thompson, K.: A design for the Icarus architecture. ACM SIGART Bull. 2(4), 104-109 (1991)
-
(1991)
ACM SIGART Bull.
, vol.2
, Issue.4
, pp. 104-109
-
-
Langley, P.1
McKusick, K.2
Allen, J.3
Iba, W.4
Thompson, K.5
-
24
-
-
84906846755
-
AI characters and directors for interactive computer games
-
Magerko, B., Laird, J., Assanie, M., Kerfoot, A., Stokes, D.: AI characters and directors for interactive computer games. Ann Arbor 1001(48), 109-2110 (2004)
-
(2004)
Ann Arbor
, vol.1001
, Issue.48
, pp. 109-2110
-
-
Magerko, B.1
Laird, J.2
Assanie, M.3
Kerfoot, A.4
Stokes, D.5
-
25
-
-
33847620969
-
AI in computer games
-
Nareyek, A.: AI in computer games. Queue 1, 58-65 (2004). http://doi.acm.org/10.1145/971564.971593.
-
(2004)
Queue
, vol.1
, pp. 58-65
-
-
Nareyek, A.1
-
26
-
-
85032424394
-
Human associative memory
-
Polson, P.: Human associative memory. Am. J. Psychol. 88(1), 131-140 (1975)
-
(1975)
Am. J. Psychol.
, vol.88
, Issue.1
, pp. 131-140
-
-
Polson, P.1
-
27
-
-
85011209661
-
Epistemological aspects of embodied artificial intelligence
-
Prem, E.: Epistemological aspects of embodied artificial intelligence. Cybern. Syst. 28(6), 3 (1997)
-
(1997)
Cybern. Syst.
, vol.28
, Issue.6
, pp. 3
-
-
Prem, E.1
-
28
-
-
78149398132
-
Toward a unified catalog of implemented cognitive architectures
-
Sam-sonovich, A.V., Jóhannsdóttir, K.R., Chella, A., Goertzel, B. (eds.) IOS Press
-
Samsonovich, A.V.: Toward a unified catalog of implemented cognitive architectures. In: Sam-sonovich, A.V., Jóhannsdóttir, K.R., Chella, A., Goertzel, B. (eds.) Biologically Inspired Cognitive Architectures 2010 - Proceedings of the First Annual Meeting of the BICA Society, pp. 195-244. IOS Press (2011)
-
(2011)
Biologically Inspired Cognitive Architectures 2010 - Proceedings of the First Annual Meeting of the BICA Society
, pp. 195-244
-
-
Samsonovich, A.V.1
-
29
-
-
71549169651
-
-
Chap. 8 AI Game Programming Wisdom. Charles River Media, Hingham
-
Tozour, P.: First-Person Shooter AI Architecture, Chap. 8, pp. 387-396. AI Game Programming Wisdom. Charles River Media, Hingham (2002)
-
(2002)
First-Person Shooter AI Architecture
, pp. 387-396
-
-
Tozour, P.1
-
31
-
-
85032396886
-
SORTS: A human-level approach to real-time strategy AI
-
Wintermute, S., Xu, J., Laird, J.: SORTS: a human-level approach to real-time strategy AI. Ann Arbor 1001(48), 109-2121 (2007)
-
(2007)
Ann Arbor
, vol.1001
, Issue.48
, pp. 109-2121
-
-
Wintermute, S.1
Xu, J.2
Laird, J.3
|