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Volumn 41, Issue , 2015, Pages 491-500

Smart learning environments using social network, gamification and recommender system approaches in e-health contexts

Author keywords

E health; Game based learning; Gamification; Social learning

Indexed keywords

COMPUTER AIDED INSTRUCTION; E-LEARNING; EDUCATION; HEALTH; RECOMMENDER SYSTEMS; SOCIAL NETWORKING (ONLINE); TEACHING;

EID: 84947916802     PISSN: 21903018     EISSN: 21903026     Source Type: Book Series    
DOI: 10.1007/978-3-319-19875-0_44     Document Type: Conference Paper
Times cited : (8)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.