-
2
-
-
79953898254
-
Trying to design a truly entertaining game can defeat even a certified genius
-
Baker, C. (2008). Trying to design a truly entertaining game can defeat even a certified genius. Wired, 16.
-
(2008)
Wired
, pp. 16
-
-
Baker, C.1
-
3
-
-
0035536733
-
A taxonomy of student engagement with educational software: An exploration of literate thinking with electronic text
-
Bangert-Drowns, R. L., & Pyke, C. (2001). A taxonomy of student engagement with educational software: An exploration of literate thinking with electronic text. Journal of Educational Computing Research, 24(3), 213-234. doi:10.2190/0CKMFKTR-0CPF-JLGR.
-
(2001)
Journal of Educational Computing Research
, vol.24
, Issue.3
, pp. 213-234
-
-
Bangert-Drowns, R.L.1
Pyke, C.2
-
4
-
-
84858435636
-
-
Paper presented at the American Educational Research Association Annual Meeting, San Francisco, CA
-
Barab, S., Warren, S., & Ingram-Goble, A. (2006). Academic play spaces. Paper presented at the American Educational Research Association Annual Meeting, San Francisco, CA.
-
(2006)
Academic play spaces
-
-
Barab, S.1
Warren, S.2
Ingram-Goble, A.3
-
5
-
-
0020532595
-
Reconsidering research on learning from media
-
Clark, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, 53(4), 445-459. doi:10.3102/00346543053004445.
-
(1983)
Review of Educational Research
, vol.53
, Issue.4
, pp. 445-459
-
-
Clark, R.E.1
-
8
-
-
84925897663
-
An exploratory study of the relationship of educational cognitive style to learning from simulation games
-
DeNike, L. (1976). An exploratory study of the relationship of educational cognitive style to learning from simulation games. Simulation & Gaming, 7, 65-74. doi:10.1177/104687817600700105.
-
(1976)
Simulation & Gaming
, vol.7
, pp. 65-74
-
-
DeNike, L.1
-
9
-
-
0003905795
-
-
(G. C. Spivak, Trans. Corrected ed.). Baltimore, MD: The Johns Hopkins University Press
-
Derrida, J. (1997). Of grammatology (G. C. Spivak, Trans. Corrected ed.). Baltimore, MD: The Johns Hopkins University Press.
-
(1997)
Of grammatology
-
-
Derrida, J.1
-
10
-
-
34250356877
-
Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
-
Dickey, M. D. (2007). Game design and learning: A conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation. Educational Technology Research and Development, 55(3), 253-273. doi:10.1007/s11423-006-9004-7.
-
(2007)
Educational Technology Research and Development
, vol.55
, Issue.3
, pp. 253-273
-
-
Dickey, M.D.1
-
11
-
-
84955331903
-
Alternate reality games as simulations to support capstone learning experiences
-
In Gibson, D., & Baek, Y. K. (Eds.), Hershey, PA: IGI Global
-
Dondlinger, M., & Warren, S. (2008). Alternate reality games as simulations to support capstone learning experiences. In Gibson, D., & Baek, Y. K. (Eds.), Digital simulations for improving education: Learning through artificial teaching environments. Hershey, PA: IGI Global.
-
(2008)
Digital simulations for improving education: Learning through artificial teaching environments
-
-
Dondlinger, M.1
Warren, S.2
-
12
-
-
50149104697
-
Educational video game design: A review of the literature
-
Retrieved April 15, 2010, from
-
Dondlinger, M. J. (2007). Educational video game design: A review of the literature. Journal of Applied Educational Technology, 4(1), 1-11. Retrieved April 15, 2010, from http://www.eduquery.com/jaet/JAET4-1_Dondlinger.pdf
-
(2007)
Journal of Applied Educational Technology
, vol.4
, Issue.1
, pp. 1-11
-
-
Dondlinger, M.J.1
-
13
-
-
0037865386
-
The absent professor: Why we don't teach research ethics and what to do about it
-
PMID:12762924.
-
Eisen, A., & Berry, R. (2002). The absent professor: Why we don't teach research ethics and what to do about it. The American Journal of Bioethics, 2(4), 38-49. doi:10.1162/152651602320957556 PMID:12762924.
-
(2002)
The American Journal of Bioethics
, vol.2
, Issue.4
, pp. 38-49
-
-
Eisen, A.1
Berry, R.2
-
14
-
-
0037865386
-
The absent professor: Why we don't teach research ethics and what to do about it
-
PMID:12762924.
-
Eisen, A., & Berry, R. M. (2002). The absent professor: Why we don't teach research ethics and what to do about it. The American Journal of Bioethics, 2(4), 38-49. doi:10.1162/152651602320957556 PMID:12762924.
-
(2002)
The American Journal of Bioethics
, vol.2
, Issue.4
, pp. 38-49
-
-
Eisen, A.1
Berry, R.M.2
-
15
-
-
75149122649
-
-
Retrieved April 15, 2010, from
-
Entertainment Software Association. (2007). Facts and research. Retrieved April 15, 2010, from http://www.theesa.com/facts/index.asp
-
(2007)
Facts and research
-
-
-
16
-
-
85007349298
-
Persuasive technologies: Now is your chance to decide what they will persuade us to do - and how they will do it
-
PMID:11543550
-
Fogg, B. J. (1999). Persuasive technologies: Now is your chance to decide what they will persuade us to do - and how they will do it. Communications of the ACM, 42(5). PMID:11543550.
-
(1999)
Communications of the ACM
, vol.42
, Issue.5
-
-
Fogg, B.J.1
-
17
-
-
0004250031
-
-
New York, NY: Random House, Inc.
-
Foucault, M. (1970). The order of things. New York, NY: Random House, Inc..
-
(1970)
The order of things
-
-
Foucault, M.1
-
20
-
-
0342798175
-
Reducing cognitive load in multimedia navigation
-
Hedberg, J. G., Haper, B., & Brown, C. (1993). Reducing cognitive load in multimedia navigation. Australian Journal of Educational Technology, 9(2), 157-181.
-
(1993)
Australian Journal of Educational Technology
, vol.9
, Issue.2
, pp. 157-181
-
-
Hedberg, J.G.1
Haper, B.2
Brown, C.3
-
22
-
-
84898201858
-
Why the army shouldn't be so surprised by Saddam's moves
-
March 28, 2003, Retrieved April 15, 2010, from
-
Kaplan, F. (2003). Why the army shouldn't be so surprised by Saddam's moves. Slate.com, (March 28, 2003). Retrieved April 15, 2010, from http://slate.msn.com/id/2080814
-
(2003)
Slate.com
-
-
Kaplan, F.1
-
24
-
-
70449964047
-
Usability studies and the Hawthorne Effect
-
Macefield, R. (2007). Usability studies and the Hawthorne Effect. Journal of Usability Studies, 2(3), 145-154.
-
(2007)
Journal of Usability Studies
, vol.2
, Issue.3
, pp. 145-154
-
-
Macefield, R.1
-
25
-
-
84898388976
-
Study: Some Internet addicts cover up habit
-
October 17, 2006, Retrieved April 15, 2010, from
-
MacMillan, R. (2006). Study: Some Internet addicts cover up habit. MSNBC/Reuters, (October 17, 2006). Retrieved April 15, 2010, from http://www.msnbc.msn.com/id/15309705/
-
(2006)
MSNBC/Reuters
-
-
MacMillan, R.1
-
26
-
-
84859138441
-
-
Chicago, IL: Open Court
-
Morris, T., & Morris, M. (Eds.). (2005). Superheroes and philosophy: Truth, justice, and the Socratic way. Chicago, IL: Open Court.
-
(2005)
Superheroes and philosophy: Truth, justice, and the Socratic way
-
-
Morris, T.1
Morris, M.2
-
27
-
-
59849108101
-
-
Unpublished Study, Universiteit Utrecht, Utrecht, NL
-
Nieborg, D. B. (2005). Changing the rules of engagement: Tapping into the popular culture of America's Army, the official U.S. Army computer game. Unpublished Study, Universiteit Utrecht, Utrecht, NL.
-
(2005)
Changing the rules of engagement: Tapping into the popular culture of America's Army, the official U.S. Army computer game
-
-
Nieborg, D.B.1
-
28
-
-
84858322237
-
-
Retrieved on April 12, 2010 from
-
NPR (National Public Radio). (2010). The teen brain: It's just not grown up yet. Retrieved on April 12, 2010 from http://www.npr.org/templates/story/story.php?storyId=124119468
-
(2010)
The teen brain: It's just not grown up yet
-
-
-
30
-
-
84898339904
-
Man dies after 3-day gaming binge
-
Retrieved April 15, 2010, from
-
Press, A. (2007a). Man dies after 3-day gaming binge. Reuters. Retrieved April 15, 2010, from http://www.reuters.com/article/idUST16999720070917
-
(2007)
Reuters
-
-
Press, A.1
-
31
-
-
84898105749
-
Police: Babies starved while parents gamed
-
July 16, 2007, Retrieved April 15, 2010, from
-
Press, A. (2007b). Police: Babies starved while parents gamed. MSNBC, (July 16, 2007). Retrieved April 15, 2010, from http://www.msnbc.msn.com/id/19766590/
-
(2007)
MSNBC
-
-
Press, A.1
-
32
-
-
77954820947
-
-
Menlo Park, CA: Kaiser Family Foundation
-
Rideout, V. J., & Ulla, G. Foehr, & Roberts, D. F. 2010. Generation M2 media in the lives of 8-to 18 year-olds. Menlo Park, CA: Kaiser Family Foundation.
-
(2010)
Generation M2 media in the lives of 8-to 18 year-olds
-
-
Rideout, V.J.1
Foehr, U.G.2
Roberts, D.F.3
-
34
-
-
0004302073
-
-
Malden, MA: Blackwell Publishing
-
Robson, C. (2002). Real world research. Malden, MA: Blackwell Publishing.
-
(2002)
Real world research
-
-
Robson, C.1
-
36
-
-
0002257545
-
Problem based learning: An instructional model and its constructivist framework
-
Savery, J. R., & Duffy, T. M. (1995). Problem based learning: An instructional model and its constructivist framework. Educational Technology, 35, 31-38.
-
(1995)
Educational Technology
, vol.35
, pp. 31-38
-
-
Savery, J.R.1
Duffy, T.M.2
-
38
-
-
77957702327
-
Video game-based learning: An emerging paradigm for instruction
-
Squire, K. (2008). Video game-based learning: An emerging paradigm for instruction. Performance Improvement Quarterly, 2(2).
-
(2008)
Performance Improvement Quarterly
, vol.2
, Issue.2
-
-
Squire, K.1
-
39
-
-
34547671644
-
From users to designers: Building a self-organizing game-based learning environment
-
Squire, K., Giovanetto, L., Devane, B., & Durga, S. (2005). From users to designers: Building a self-organizing game-based learning environment. TechTrends, 49(5), 34-42, 74. doi:10.1007/BF02763688.
-
(2005)
TechTrends
, vol.49
, Issue.5
, pp. 34-42+74
-
-
Squire, K.1
Giovanetto, L.2
Devane, B.3
Durga, S.4
-
41
-
-
84898183866
-
Is video-game addiction a mental disorder?
-
Retrieved April 15, 2010, from
-
Tanner, L. (2007). Is video-game addiction a mental disorder? MSNBC/Associated Press. Retrieved April 15, 2010, from http://www.msnbc.msn.com/id/19354827/
-
(2007)
MSNBC/Associated Press
-
-
Tanner, L.1
-
46
-
-
60249085441
-
Problem-based educational games: Connections, prescriptions, and assessment
-
Walker, A., & Shelton, B. (2008). Problem-based educational games: Connections, prescriptions, and assessment. Journal of Interactive Learning Research, 12(4), 663-684.
-
(2008)
Journal of Interactive Learning Research
, vol.12
, Issue.4
, pp. 663-684
-
-
Walker, A.1
Shelton, B.2
-
48
-
-
84898381029
-
-
Paper presented at the Next Generation Course Redesign Project
-
Warren, S. (2010). From the door, to broken window, to now: Design process, research, and lessons learned. Paper presented at the Next Generation Course Redesign Project.
-
(2010)
From the door, to broken window, to now: Design process, research, and lessons learned
-
-
Warren, S.1
-
49
-
-
85008778716
-
A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing
-
Warren, S., Barab, S., & Dondlinger, M. (2008). A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing. Journal of Research on Technology in Education, 41(1).
-
(2008)
Journal of Research on Technology in Education
, vol.41
, Issue.1
-
-
Warren, S.1
Barab, S.2
Dondlinger, M.3
-
50
-
-
69149091693
-
Designing games for learning
-
In Fertig, R. (Ed.), Hershey, PA: Idea Group Reference & IGI Global.
-
Warren, S., & Dondlinger, M. (2008). Designing games for learning. In Fertig, R. (Ed.), Handbook of research on effective electronic gaming in education. Hershey, PA: Idea Group Reference & IGI Global. doi:10.4018/978-1-59904-808-6.ch068.
-
(2008)
Handbook of research on effective electronic gaming in education
-
-
Warren, S.1
Dondlinger, M.2
-
51
-
-
76549119711
-
Educational game as supplemental learning tool: Benefits, challenges, and tensions arising from use in an elementary school classroom
-
Warren, S., Dondlinger, M., Stein, R., & Barab, S. (2009). Educational game as supplemental learning tool: Benefits, challenges, and tensions arising from use in an elementary school classroom. Journal of Interactive Learning Research, 20(4).
-
(2009)
Journal of Interactive Learning Research
, vol.20
, Issue.4
-
-
Warren, S.1
Dondlinger, M.2
Stein, R.3
Barab, S.4
-
52
-
-
69149094423
-
A look inside a design process: Blending instructional design and game principles to target writing skills
-
Warren, S., Stein, R., Dondlinger, M., & Barab, S. (2009). A look inside a design process: Blending instructional design and game principles to target writing skills. Journal of Educational Computing Research, 40(3). doi:10.2190/EC.40.3.c.
-
(2009)
Journal of Educational Computing Research
, vol.40
, Issue.3
-
-
Warren, S.1
Stein, R.2
Dondlinger, M.3
Barab, S.4
-
54
-
-
84898137934
-
-
Paper presented at the American Educational Research Association Annual Meeting
-
Warren, S. J., Dondlinger, M. J., & Whitworth, C. (2008). Power, play and PBL in postsecondary learning: Leveraging design models, emerging technologies, and game elements to transform large group instruction. Paper presented at the American Educational Research Association Annual Meeting.
-
(2008)
Power, play and PBL in postsecondary learning: Leveraging design models, emerging technologies, and game elements to transform large group instruction
-
-
Warren, S.J.1
Dondlinger, M.J.2
Whitworth, C.3
-
55
-
-
0141798873
-
Current trends in educational technology research: The study of learning environments
-
Winn, W. (2002). Current trends in educational technology research: The study of learning environments. Educational Psychology Review, 14(3), 331-351. doi:10.1023/A:1016068530070.
-
(2002)
Educational Psychology Review
, vol.14
, Issue.3
, pp. 331-351
-
-
Winn, W.1
-
56
-
-
84898087048
-
S Korean dies after games session
-
Retrieved April 15, 2010, from
-
Writer, B. S. (2005). S Korean dies after games session. BBC News. Retrieved April 15, 2010, from http://news.bbc.co.uk/2/hi/technology/4137782.stm
-
(2005)
BBC News
-
-
Writer, B.S.1
|