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Volumn 22, Issue 4, 2015, Pages 299-305

Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients

Author keywords

Hemiparesis; Stroke; Virtual reality exposure therapy

Indexed keywords

ADULT; ARTICLE; ASSESSMENT OF HUMANS; CEREBROVASCULAR ACCIDENT; CLINICAL ARTICLE; COMPARATIVE STUDY; CONTROLLED STUDY; CONVENTIONAL PHYSICAL THERAPY; FEMALE; FUGL MEYER SCALE; HEMIPARESIS; HUMAN; MALE; MIDDLE AGED; MOTOR COORDINATION; MOTOR PERFORMANCE; PASSIVE MOVEMENT; PHYSIOTHERAPY; RANDOMIZED CONTROLLED TRIAL; REHABILITATION EQUIPMENT; SENSORIMOTOR FUNCTION; SHORT FORM 36; STROKE PATIENT; TELEREHABILITATION; THERAPY EFFECT; COMPLICATION; COMPUTER INTERFACE; DEVICES; KINESIOTHERAPY; PARESIS; PROCEDURES; RECREATION; SINGLE BLIND PROCEDURE; STROKE; TREATMENT OUTCOME; VIRTUAL REALITY EXPOSURE THERAPY;

EID: 84943360223     PISSN: 10749357     EISSN: 19455119     Source Type: Journal    
DOI: 10.1179/1074935714Z.0000000017     Document Type: Article
Times cited : (80)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.