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Volumn 2009-January, Issue , 2009, Pages 397-403

Experiences of promoting engagement in game-based learning

Author keywords

Games based learning; Student engagement; Success factors

Indexed keywords

STUDENTS; TEACHING;

EID: 84874959083     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (7)

References (15)
  • 2
    • 79952658689 scopus 로고    scopus 로고
    • Game Inspired Tool Support for e-Learning Processes
    • June, Online 2009
    • Charles, M.T., Bustard, D. & Black, M., 2009. Game Inspired Tool Support for e-Learning Processes. Electronic Journal of e-Learning, Vol. 7, Issue 2, June 2009 [Online], http://www.ejel.org/Volume-7/v7-i2/v7-i2-art-3.htm.
    • (2009) Electronic Journal of e-Learning , vol.7 , Issue.2
    • Charles, M.T.1    Bustard, D.2    Black, M.3
  • 3
    • 0030362821 scopus 로고    scopus 로고
    • Intrinsic Motivation and the Process of Learning: Beneficial Effects of Contextualization, Personalization, and Choice
    • Cordova, D. & Lepper, M.R., 1996. Intrinsic Motivation and the Process of Learning: Beneficial Effects of Contextualization, Personalization, and Choice. Journal of Educational Psychology, 88(4), 715-730.
    • (1996) Journal of Educational Psychology , vol.88 , Issue.4 , pp. 715-730
    • Cordova, D.1    Lepper, M.R.2
  • 7
    • 84952415279 scopus 로고
    • Constructivism and Computer-Mediated Communication
    • Jonassen, D. et al., 1995. Constructivism and Computer-Mediated Communication. American Journal of Distance Education, 9(2), 7-25.
    • (1995) American Journal of Distance Education , vol.9 , Issue.2 , pp. 7-25
    • Jonassen, D.1
  • 9
    • 84980124930 scopus 로고
    • Action Research and Minority Problems
    • Lewin, K., 1946. Action Research and Minority Problems. Journal of Social Issues, 2(4), 34-46.
    • (1946) Journal of Social Issues , vol.2 , Issue.4 , pp. 34-46
    • Lewin, K.1
  • 12
    • 0006235773 scopus 로고    scopus 로고
    • Do Computer Games Facilitate Knowledge Acquisition and Retention?
    • Ricci, K., Salas, E. & Cannon-Bowers Janis., A., 1996. Do Computer Games Facilitate Knowledge Acquisition and Retention? Military Psychology, 8(4), 295.
    • (1996) Military Psychology , vol.8 , Issue.4 , pp. 295
    • Ricci, K.1    Salas, E.2    Cannon-Bowers Janis, A.3
  • 14
    • 21344498335 scopus 로고
    • Motivation in the classroom: Reciprocal effects of teacher behaviour and student engagement across the school year
    • Skinner, E. & Belmont, M., 1993. Motivation in the classroom: Reciprocal effects of teacher behaviour and student engagement across the school year. Journal of Educational Psychology, 85, 571-581.
    • (1993) Journal of Educational Psychology , vol.85 , pp. 571-581
    • Skinner, E.1    Belmont, M.2
  • 15
    • 27544494458 scopus 로고    scopus 로고
    • Harnessing the Power of Games in Education
    • Squire, K. & Jenkins, H., 2004. Harnessing the Power of Games in Education. Insight, 3(5), 7-33.
    • (2004) Insight , vol.3 , Issue.5 , pp. 7-33
    • Squire, K.1    Jenkins, H.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.