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Volumn 46, Issue 5, 2015, Pages 205-207

A game-based strategy for the staff development of home health care nurses

Author keywords

[No Author keywords available]

Indexed keywords

EVALUATION STUDY; HOME CARE; HUMAN; HUMAN EXPERIMENT; LEARNING; NURSE; PERSONNEL MANAGEMENT; SATISFACTION; TEACHING; EDUCATION; GAME; INFORMATION PROCESSING; NURSING EDUCATION; PROBLEM BASED LEARNING; PROCEDURES; QUESTIONNAIRE;

EID: 84930690945     PISSN: 00220124     EISSN: None     Source Type: Journal    
DOI: 10.3928/00220124-20150420-14     Document Type: Article
Times cited : (14)

References (7)
  • 1
    • 77954536795 scopus 로고    scopus 로고
    • Enjoyable learning: The role of humour, games, and fun activities in nursing and midwifery education
    • Baid, H., & Lambert, N. (2010). Enjoyable learning: The role of humour, games, and fun activities in nursing and midwifery education. Nurse Education Today, 30, 548-552
    • (2010) Nurse Education Today , vol.30 , pp. 548-552
    • Baid, H.1    Lambert, N.2
  • 2
    • 77950161781 scopus 로고    scopus 로고
    • Use of educational games in the health professions: A mixedmethods study of educators’ perspectives in the UK
    • Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2010). Use of educational games in the health professions: A mixedmethods study of educators’ perspectives in the UK. Nursing & Health Sciences, 12, 27-32
    • (2010) Nursing & Health Sciences , vol.12 , pp. 27-32
    • Blakely, G.1    Skirton, H.2    Cooper, S.3    Allum, P.4    Nelmes, P.5
  • 3
    • 84875374731 scopus 로고    scopus 로고
    • Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study
    • Boctor, L. (2013). Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study. Nurse Education in Practice, 13, 96-100
    • (2013) Nurse Education in Practice , vol.13 , pp. 96-100
    • Boctor, L.1
  • 5
    • 35348833447 scopus 로고    scopus 로고
    • How gaming is used as an innovative strategy for nursing education
    • Royse, M.A., & Newton, S.E. (2007). How gaming is used as an innovative strategy for nursing education. Nursing Education Perspectives, 28, 263-267
    • (2007) Nursing Education Perspectives , vol.28 , pp. 263-267
    • Royse, M.A.1    Newton, S.E.2
  • 6
    • 33644875321 scopus 로고    scopus 로고
    • Scoring rewards in nursing education with games
    • Sealover, P., & Henderson, D. (2005). Scoring rewards in nursing education with games. Nurse Educator, 30, 247-250
    • (2005) Nurse Educator , vol.30 , pp. 247-250
    • Sealover, P.1    Henderson, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.