-
1
-
-
84927691348
-
An international consensus for assessing internet gaming disorder using the new DSM-5 approach
-
Petry N., Rehbein F., Gentile D., Lemmens J., Rumpf H., Mößle T. etal. An international consensus for assessing internet gaming disorder using the new DSM-5 approach. Addiction 2014; 109: 1399-1406.
-
(2014)
Addiction
, vol.109
, pp. 1399-1406
-
-
Petry, N.1
Rehbein, F.2
Gentile, D.3
Lemmens, J.4
Rumpf, H.5
Mößle, T.6
-
2
-
-
84888590985
-
A conceptual and methodological critique of internet addiction research: towards a model of compensatory internet use
-
Kardefelt-Winther D. A conceptual and methodological critique of internet addiction research: towards a model of compensatory internet use. Comput Human Behav 2014; 31: 351-354.
-
(2014)
Comput Human Behav
, vol.31
, pp. 351-354
-
-
Kardefelt-Winther, D.1
-
3
-
-
0042074089
-
Unregulated internet usage: addiction, habit, or deficient self-regulation?
-
LaRose R., Lin C., Eastin M. Unregulated internet usage: addiction, habit, or deficient self-regulation? Media Psychol 2003; 5: 225-253.
-
(2003)
Media Psychol
, vol.5
, pp. 225-253
-
-
LaRose, R.1
Lin, C.2
Eastin, M.3
-
4
-
-
73449102614
-
Gaming (Ad)diction: discourse, identity, time and play in the production of the gamer addiction myth. game studies
-
Cover R. Gaming (Ad)diction: discourse, identity, time and play in the production of the gamer addiction myth. game studies. Int J Comput Game Res 2006; 6: 1-14.
-
(2006)
Int J Comput Game Res
, vol.6
, pp. 1-14
-
-
Cover, R.1
-
5
-
-
33847739415
-
Motivations of play in online games
-
Yee N. Motivations of play in online games. Cyberpsychol Behav 2007; 9: 772-775.
-
(2007)
Cyberpsychol Behav
, vol.9
, pp. 772-775
-
-
Yee, N.1
-
6
-
-
84866406000
-
Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games
-
Kuss D., Louws J., Wiers R. Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games. Cyberpsychol Behav Soc Netw 2012; 15: 480-485.
-
(2012)
Cyberpsychol Behav Soc Netw
, vol.15
, pp. 480-485
-
-
Kuss, D.1
Louws, J.2
Wiers, R.3
-
7
-
-
69549107517
-
Problematic internet use and psychosocial well-being among MMO players
-
Caplan S., Williams D., Yee N. Problematic internet use and psychosocial well-being among MMO players. Comput Human Behav 2009; 25: 1312-1319.
-
(2009)
Comput Human Behav
, vol.25
, pp. 1312-1319
-
-
Caplan, S.1
Williams, D.2
Yee, N.3
-
8
-
-
84887292360
-
Problematizing excessive online gaming and its psychological predictors
-
Kardefelt-Winther D. Problematizing excessive online gaming and its psychological predictors. Comput Human Behav 2014; 31: 118-122.
-
(2014)
Comput Human Behav
, vol.31
, pp. 118-122
-
-
Kardefelt-Winther, D.1
-
10
-
-
0034338890
-
Plan 9 from cyberspace: the implications of the internet for personality and social psychology
-
McKenna K., Bargh J. Plan 9 from cyberspace: the implications of the internet for personality and social psychology. Pers Soc Psychol Rev 2000; 4: 57-75.
-
(2000)
Pers Soc Psychol Rev
, vol.4
, pp. 57-75
-
-
McKenna, K.1
Bargh, J.2
-
11
-
-
0036209081
-
Relationship formation on the internet: what's the big attraction?
-
McKenna K., Green A., Gleason M. Relationship formation on the internet: what's the big attraction? J Soc Issues 2002; 58: 9-31.
-
(2002)
J Soc Issues
, vol.58
, pp. 9-31
-
-
McKenna, K.1
Green, A.2
Gleason, M.3
-
12
-
-
78449304039
-
Psychosocial causes and consequences of pathological gaming
-
Lemmens J., Valkenburg P., Peter J. Psychosocial causes and consequences of pathological gaming. Comput Human Behav 2011; 27: 144-152.
-
(2011)
Comput Human Behav
, vol.27
, pp. 144-152
-
-
Lemmens, J.1
Valkenburg, P.2
Peter, J.3
|