메뉴 건너뛰기




Volumn , Issue , 2012, Pages 357-369

The challenge of measuring the use of computer games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84920589316     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1007/978-94-007-2777-9_23     Document Type: Chapter
Times cited : (4)

References (29)
  • 1
    • 85027039117 scopus 로고    scopus 로고
    • Accessed 06 Nov 2009
    • AGF Arbeitsgemeinschaft Fernsehforschung. (2009). Die Arbeitsgemeinschaft Fernsehforschung. http://www.agf.de/agf. Accessed 06 Nov 2009.
    • (2009) Die Arbeitsgemeinschaft Fernsehforschung
  • 2
    • 85027066441 scopus 로고    scopus 로고
    • Accessed 13 Nov
    • Arbeitsgemeinschaft Media-Analyse. (2004). Erhobene Medien. http://agma-mmc.de/03_forschung/zeitschriften/erhebung_methode/erhobene_medien.asp?topnav=10&subnav=201. Accessed 13 Nov 2009.
    • (2004) Erhobene Medien
  • 7
    • 84858442561 scopus 로고    scopus 로고
    • Accessed 29 Oct
    • ISFE. (2008). Video gamers in Europe - 2008. http://www.isfe.eu/index.php?PHPSESSID=elgjtj97rj8q9gvsj2b0qjsv71&oidit=T001: 662b16536388a7260921599321365911. Accessed 29 Oct 2009.
    • (2008) Video gamers in Europe - 2008
  • 8
    • 0037624940 scopus 로고    scopus 로고
    • The effects of violent video games on adolescents: The overlooked influence of development
    • Kirsh, S. J. (2003). The effects of violent video games on adolescents: The overlooked influence of development. Aggression and Violent Behavior, 8 (4), 377-389.
    • (2003) Aggression and Violent Behavior , vol.8 , Issue.4 , pp. 377-389
    • Kirsh, S.J.1
  • 9
    • 64749100874 scopus 로고    scopus 로고
    • Exploring the enjoyment of playing browser games
    • Klimmt, C., Schmid, H., & Orthmann, J. (2009). Exploring the enjoyment of playing browser games. Cyberpsychology & Behavior, 12 (2), 231-234.
    • (2009) Cyberpsychology & Behavior , vol.12 , Issue.2 , pp. 231-234
    • Klimmt, C.1    Schmid, H.2    Orthmann, J.3
  • 11
    • 78751527376 scopus 로고    scopus 로고
    • Stuttgart: MPFS, Accessed 04 May
    • Medienpädagogischer Forschungsverbund Südwest (MPFS) (Ed.). (2009). JIM-Studie 2009. Stuttgart: MPFS. http://www.mpfs.de/fileadmin/JIM-pdf09/JIM-Studie2009.pdf. Accessed 04 May 2011.
    • (2009) JIM-Studie 2009
  • 13
    • 59349083394 scopus 로고    scopus 로고
    • Exposure to violent video games and aggression in German adolescents: A longitudinal analysis
    • Möller, I., & Krahé, B. (2009). Exposure to violent video games and aggression in German adolescents: A longitudinal analysis. Aggressive Behavior, 35 (1), 75-89.
    • (2009) Aggressive Behavior , vol.35 , Issue.1 , pp. 75-89
    • Möller, I.1    Krahé, B.2
  • 14
    • 84985846044 scopus 로고
    • Methods of coping with social desirability bias: A review
    • Nederhof, A. J. (1985). Methods of coping with social desirability bias: A review. European Journal of Social Psychology, 15 (3), 263-280.
    • (1985) European Journal of Social Psychology , vol.15 , Issue.3 , pp. 263-280
    • Nederhof, A.J.1
  • 15
    • 0013063909 scopus 로고    scopus 로고
    • Die Tagebuchmethode zur Erfassung kindlicher Freizeit- und Mediennutzung
    • Reinsch, C., Ennemoser, M., & Schneider, W. (1999). Die Tagebuchmethode zur Erfassung kindlicher Freizeit- und Mediennutzung. SPIEL, 18 (1), 55-71.
    • (1999) SPIEL , vol.18 , Issue.1 , pp. 55-71
    • Reinsch, C.1    Ennemoser, M.2    Schneider, W.3
  • 17
    • 0041525059 scopus 로고    scopus 로고
    • Self-reports: How the questions shape the answers
    • Schwarz, N. (1999). Self-reports: How the questions shape the answers. American Psychologist, 54 (2), 93-105.
    • (1999) American Psychologist , vol.54 , Issue.2 , pp. 93-105
    • Schwarz, N.1
  • 18
    • 0035373642 scopus 로고    scopus 로고
    • Asking questions about behavior: Cognition, communication, and questionnaire construction
    • Schwarz, N., & Oyserman, D. (2001). Asking questions about behavior: Cognition, communication, and questionnaire construction. American Journal of Evaluation, 22 (2), 127-160.
    • (2001) American Journal of Evaluation , vol.22 , Issue.2 , pp. 127-160
    • Schwarz, N.1    Oyserman, D.2
  • 19
    • 10244234045 scopus 로고    scopus 로고
    • Flow and media enjoyment
    • Sherry, J. L. (2004). Flow and media enjoyment. Communication Theory, 14 (4), 328-347.
    • (2004) Communication Theory , vol.14 , Issue.4 , pp. 328-347
    • Sherry, J.L.1
  • 20
    • 0000542848 scopus 로고    scopus 로고
    • The emerging position of the internet as an advertising medium
    • Silk, A. J., Klein, L. R., & Berndt, E. R. (2001). The emerging position of the internet as an advertising medium. Netnomics, 3 (2), 129-148.
    • (2001) Netnomics , vol.3 , Issue.2 , pp. 129-148
    • Silk, A.J.1    Klein, L.R.2    Berndt, E.R.3
  • 21
    • 85027055850 scopus 로고    scopus 로고
    • When the game is not enough: Motivations and practices among computer game modding culture
    • Accessed 16 Mar 2011
    • Sotamaa, O. (2008). When the game is not enough: Motivations and practices among computer game modding culture. Games and Culture. http://www.uta.fi/~tlolso/documents/Games&Culture_Sotamaa.pdf. Accessed 16 Mar 2011.
    • (2008) Games and Culture.
    • Sotamaa, O.1
  • 24
    • 77953780892 scopus 로고    scopus 로고
    • Delightful identification and persuasion: Towards an analytical and applied rhetoric of digital games
    • M. Copier, & J. Raessens (Eds.), Utrecht: Utrecht University
    • Walz, S. (2003). Delightful identification and persuasion: Towards an analytical and applied rhetoric of digital games. In M. Copier, & J. Raessens (Eds.), Level up: Digital games research conference (pp. 194-207). Utrecht: Utrecht University.
    • (2003) Level up: Digital games research conference , pp. 194-207
    • Walz, S.1
  • 26
  • 27
    • 85027061930 scopus 로고    scopus 로고
    • Integriertes Management in der Musikindustrie
    • B. W. Wirtz (Ed.), Wiesbaden: Gabler
    • Wirtz, B. W., Vogt, P., & Flothmann, R. (2003). Integriertes Management in der Musikindustrie. In B. W. Wirtz (Ed.), Handbuch Medien- und Multimediamanagement (pp. 493-534). Wiesbaden: Gabler.
    • (2003) Handbuch Medien- und Multimediamanagement , pp. 493-534
    • Wirtz, B.W.1    Vogt, P.2    Flothmann, R.3
  • 28
    • 85027046844 scopus 로고    scopus 로고
    • Entwicklungstrends in der Computerspielnutzung bei Kindern, Jugendlichen und Erwachsenen
    • T. Quandt, J. Wimmer, & J. Wolling (Eds.), Wiesbaden: VS Verlag
    • Wolling, J. (2009). Entwicklungstrends in der Computerspielnutzung bei Kindern, Jugendlichen und Erwachsenen. In T. Quandt, J. Wimmer, & J. Wolling (Eds.), Die Computerspieler (pp. 73-93). Wiesbaden: VS Verlag.
    • (2009) Die Computerspieler , pp. 73-93
    • Wolling, J.1
  • 29
    • 85027062508 scopus 로고    scopus 로고
    • Die Logfile-Analyse als Instrument der Messung und Auswertung von Kundenverhalten im Rahmen der Erfolgskontrolle von Websites: Hintergrund, Möglichkeiten und Lösungen
    • K. P. Wiedmann, H. Buxel, T. Frenzel, & G. Walsh (Eds.), Wiesbaden: Gabler
    • Worzyk, T., & Löhdefink, M. (2004). Die Logfile-Analyse als Instrument der Messung und Auswertung von Kundenverhalten im Rahmen der Erfolgskontrolle von Websites: Hintergrund, Möglichkeiten und Lösungen. In K. P. Wiedmann, H. Buxel, T. Frenzel, & G. Walsh (Eds.), Konsumentenverhalten im Internet. Konzepte - Erfahrungen - Methoden (pp. 403-420). Wiesbaden: Gabler.
    • (2004) Konsumentenverhalten im Internet. Konzepte - Erfahrungen - Methoden , pp. 403-420
    • Worzyk, T.1    Löhdefink, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.