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Volumn 9, Issue 10, 2014, Pages

Does video gaming affect orthopaedic skills acquisition? A prospective cohort-study

Author keywords

[No Author keywords available]

Indexed keywords

ARTICLE; CLINICAL COMPETENCE; COHORT ANALYSIS; CONTROLLED STUDY; DYNAMIC HIP SCREW; FLUOROSCOPY; HUMAN; HUMAN EXPERIMENT; MEDICAL STUDENT; ORTHOPEDIC SURGERY; PERSONAL EXPERIENCE; PROSPECTIVE STUDY; PSYCHOMOTOR PERFORMANCE; RECREATION; SIMULATION; SIMULATOR; SURGICAL TRAINING; TASK PERFORMANCE; VIRTUAL REALITY; COMPUTER INTERFACE; EDUCATION; FEMALE; MALE; ORTHOPEDICS; STANDARDS; VIDEO GAME;

EID: 84908106890     PISSN: None     EISSN: 19326203     Source Type: Journal    
DOI: 10.1371/journal.pone.0110212     Document Type: Article
Times cited : (7)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.