메뉴 건너뛰기




Volumn 12, Issue 3, 2014, Pages 349-359

Getting played: Gamification, bullshit, and the rise of algorithmic surveillance

Author keywords

Algorithmic surveillance; Game design; Game mechanics; Gamepocalypse; Gamification; Surveillance

Indexed keywords


EID: 84905042939     PISSN: None     EISSN: 14777487     Source Type: Journal    
DOI: 10.24908/ss.v12i3.5017     Document Type: Article
Times cited : (44)

References (38)
  • 1
    • 79251611480 scopus 로고    scopus 로고
    • The Unreal Enemy of America's Army
    • Allen, Robertson. 2011. The Unreal Enemy of America's Army. Games and Culture 6 (1): 38-60.
    • (2011) Games and Culture , vol.6 , Issue.1 , pp. 38-60
    • Allen, R.1
  • 2
    • 84871083970 scopus 로고    scopus 로고
    • Accessed August 29, 2011
    • Bogost, Ian. 2011a. 'Gamification is Bullshit'. Accessed August 29, 2011. http://www.theatlantic.com/technology/archive/2011/08/gamification-is-bullshit/243338/
    • (2011) Gamification is Bullshit
    • Bogost, I.1
  • 3
    • 84904966677 scopus 로고    scopus 로고
    • Accessed August 29, 2011
    • Bogost, Ian. 2011b. Shit Crayons. Accessed August 29, 2011. http://www.gamasutra.com/view/news/124410/Opinion_Shit_Crayons.php
    • (2011) Shit Crayons
    • Bogost, I.1
  • 4
    • 0002822560 scopus 로고
    • Society in the Making: The Study of Technology as a Tool for Sociological Analysis
    • In edited by Wiebe Bijker, Thomas P. Hughes, and Trevor Pinch, Cambridge, MA: MIT Press
    • Callon, Michel. 1989. Society in the Making: The Study of Technology as a Tool for Sociological Analysis. In The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology, edited by Wiebe Bijker, Thomas P. Hughes, and Trevor Pinch, 83-106. Cambridge, MA: MIT Press.
    • (1989) The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology , pp. 83-106
    • Callon, M.1
  • 5
    • 77956855954 scopus 로고    scopus 로고
    • From Edutainment to Serious Games: A Change in the Use of Game Characteristics
    • Charsky, Dennis. 2010. From Edutainment to Serious Games: A Change in the Use of Game Characteristics. Games and Culture 5 (2): 177-98.
    • (2010) Games and Culture , vol.5 , Issue.2 , pp. 177-198
    • Charsky, D.1
  • 12
    • 84894276563 scopus 로고    scopus 로고
    • The Relevance of Algorithms
    • In edited by Tarleton Gillespie, Pablo J. Boczkowski, and Kirsten A. Foot, Cambridge, MA: MIT Press
    • Gillespie, Tarleton. 2014. The Relevance of Algorithms. In Media Technologies: Essays on Communication, Materiality, and Society, edited by Tarleton Gillespie, Pablo J. Boczkowski, and Kirsten A. Foot, 167-93. Cambridge, MA: MIT Press.
    • (2014) Media Technologies: Essays on Communication, Materiality, and Society , pp. 167-193
    • Gillespie, T.1
  • 15
    • 84905018968 scopus 로고    scopus 로고
    • Accessed September 1, 2011
    • Kazemi, Darius. 2011. Exploitify. Accessed September 1, 2011. http://tinysubversions.com/2011/05/exploitify/
    • (2011) Exploitify
    • Kazemi, D.1
  • 17
    • 0002320929 scopus 로고
    • Technology and Heterogeneous Engineering: The Case of Portuguese Expansion
    • In edited by Wiebe Bijker, Thomas P. Hughes, and Trevor Pinch, Cambridge, MA: MIT Press
    • Law, John. 1989. Technology and Heterogeneous Engineering: The Case of Portuguese Expansion. In The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology, edited by Wiebe Bijker, Thomas P. Hughes, and Trevor Pinch, 111-34. Cambridge, MA: MIT Press.
    • (1989) The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology , pp. 111-134
    • Law, J.1
  • 19
    • 84904992788 scopus 로고    scopus 로고
    • Accessed September 28, 2013
    • McWilliams, Laralyn. 2013. The Metrics Aren't the Message. Accessed September 28, 2013. http://www.gamasutra.com/view/feature/188197/the_metrics_arent_the_message.php
    • (2013) The Metrics Aren't the Message
    • McWilliams, L.1
  • 24
    • 33846286302 scopus 로고    scopus 로고
    • Chicago, Illinois: University of Illinois Press
    • Ronell, Avital. 2005. The Test Drive. Chicago, Illinois: University of Illinois Press.
    • (2005) The Test Drive
    • Ronell, A.1
  • 26
    • 77957932688 scopus 로고    scopus 로고
    • Design Outside the Box
    • In 2010. Accessed June 1, 2014
    • Schell, Jesse. 2010a. Design Outside the Box. In DICE 2010. Accessed June 1, 2014. http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/
    • (2010) DICE
    • Schell, J.1
  • 27
    • 84860667632 scopus 로고    scopus 로고
    • Accessed June 1, 2014
    • Schell, Jesse. 2010b. Visions of the Gamepocalypse. Accessed June 1, 2014. http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse
    • (2010) Visions of the Gamepocalypse
    • Schell, J.1
  • 28
    • 84893978360 scopus 로고    scopus 로고
    • Defining Game Mechanics
    • Sicart, Miguel. 2008. Defining Game Mechanics. Game Studies 8(2).
    • (2008) Game Studies , vol.8 , Issue.2
    • Sicart, M.1
  • 32
    • 75949105443 scopus 로고    scopus 로고
    • The Assemblage of Play
    • Taylor, T. L. 2009. The Assemblage of Play. Games and Culture 4 (4): 331-39.
    • (2009) Games and Culture , vol.4 , Issue.4 , pp. 331-339
    • Taylor, T.L.1
  • 33
    • 34247361900 scopus 로고    scopus 로고
    • Does WoW Change Everything?: How a Pvp Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause
    • Taylor, T. L. 2006. Does WoW Change Everything?: How a Pvp Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause. Games and Culture 1 (4): 318-37.
    • (2006) Games and Culture , vol.1 , Issue.4 , pp. 318-337
    • Taylor, T.L.1
  • 34
    • 55349083376 scopus 로고    scopus 로고
    • Cambridge, MA: Harvard University Press
    • Wark, McKenzie. 2007. Gamer Theory. Cambridge, MA: Harvard University Press.
    • (2007) Gamer Theory
    • Wark, M.1
  • 35
    • 84881287058 scopus 로고    scopus 로고
    • Gaming the Quantified Self
    • Whitson, Jennifer. 2013. Gaming the Quantified Self. Surveillance & Society 11 (1/2): 163-176.
    • (2013) Surveillance & Society , vol.11 , Issue.1-2 , pp. 163-176
    • Whitson, J.1
  • 36
    • 85040620947 scopus 로고    scopus 로고
    • Foucault's Fitbit: Governance and Gamificatio
    • In edited by Steffen P. Walz, and Sebastian Deterding. Cambridge, MA: MIT Press
    • Whitson, Jennifer. 2014. Foucault's Fitbit: Governance and Gamificatio. In The Gameful World-Approaches, Issues, Applications, edited by Steffen P. Walz, and Sebastian Deterding. Cambridge, MA: MIT Press.
    • (2014) The Gameful World-Approaches, Issues, Applications
    • Whitson, J.1
  • 37
    • 84905025691 scopus 로고    scopus 로고
    • Accessed August 29, 2011
    • Zichermann, Gabe. 2011. Gamification is Here to Stay. Accessed August 29, 2011. http://www.theatlantic.com/technology/archive/2011/08/gamification-is-here-to-stay/244232/
    • (2011) Gamification is Here to Stay
    • Zichermann, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.