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Volumn , Issue , 2014, Pages 340-345

Bringing mobile online games to clouds

Author keywords

[No Author keywords available]

Indexed keywords

E-LEARNING; MOBILE DEVICES; ONLINE SYSTEMS; QUALITY OF SERVICE; VIRTUAL REALITY;

EID: 84904498069     PISSN: 0743166X     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/INFCOMW.2014.6849255     Document Type: Conference Paper
Times cited : (17)

References (14)
  • 1
    • 84904494319 scopus 로고    scopus 로고
    • "Real-Time Framework (RTF)," http://www.real-time-framework. com.
  • 2
    • 84904494310 scopus 로고    scopus 로고
    • 2014
    • "Blaast," http://www.blaast.com, 2014.
  • 3
    • 84904494311 scopus 로고    scopus 로고
    • 2014
    • "G-cluster Global," http://www.g-cluster.com, 2014.
  • 4
    • 84904494312 scopus 로고    scopus 로고
    • 2014
    • "Gaikai," http://www.gaikai.com, 2014.
  • 5
    • 84904494313 scopus 로고    scopus 로고
    • 2014
    • "OnLive," http://www.onlive.com, 2014.
  • 6
    • 84904494314 scopus 로고    scopus 로고
    • 2014
    • "Simple DirectMedia Layer (SDL)," http://www.libsdl.org, 2014.
  • 7
    • 84904494306 scopus 로고    scopus 로고
    • 2014
    • "StreamMyGame," http://www.streammygame.com, 2014.
  • 8
    • 84904494307 scopus 로고    scopus 로고
    • 2014
    • "t5 labs," http://www.t5labs.com/, 2014.
  • 9
    • 84904494308 scopus 로고    scopus 로고
    • 2014
    • "The Xen Project," http://www.xen.org, 2014.
  • 14
    • 84889891606 scopus 로고    scopus 로고
    • Creating vast game worlds: Experiences from avalanche studios
    • ser. SIGGRAPH '12. ACM
    • E. Persson and Avalanche Studios, "Creating vast game worlds: Experiences from Avalanche Studios," in ACM SIGGRAPH 2012 Talks, ser. SIGGRAPH '12. ACM, 2012, pp. 32:1-32:1.
    • (2012) ACM SIGGRAPH 2012 Talks , pp. 321-321
    • Persson, E.1    Studios, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.